A new roller coaster/theme park tycoon Game- What I want!This is what I would like to see in a new rollercoaster tycoon/ theme park simulator sort of game. It is based off how I felt the best ever game of this sort went and how to improve upon that, and what to keep, get rid of etc... I focus here on gameplay and options and features, rather than its look and technical aspect to it...
Ok so this is a long post so I'm gonna spilt it into four main sections:
Stuff to Keep from RCT3
The variety and countless options. This is the best thing in RCT3... You can do anything.. It's so versatile which is amazing. I would like to keep the ideas of a lot of stuff, but most of it would have to be edited slightly... So I mention that later on... But here we go...
1)Sandbox Mode - Let my imagination be my limits. Allow for completely customisable parks just as there was in RCT3.
2) Custom content - You can see as well as I can... The community has begged for and has pleas for easy to use custom content creators, and the ability to make custom content...
3) NO MICRO-TRANSACTIONS - I'm pretty sure 99% of he community is against them... Just leave them out.. Look at the mobile rct... And now you know not to make Micro-transactions... Rct3 worked without them and so can this game
4) Career mode - just as in rct3, it's fun to use these custom scenarios and to attempt to 'beat' them. However... Make sure to make them more like rct1 and ensure that we really think about running our park... So it's almost like the real life experience.
5) An in game recorder and screenshotter.
6) Customizable peeps and stuff similar.
7) Customizable content- basically add the way in which we can add our own pictures, videos and music to the game, this is really important... And we should be allowed to add our own background to the sky etc.
8 ) the day/night and x2/3 speed buttons. These are really important as they save time, and also should be implemented into custom scenarios.
9) don't make it real time - This isn't a clash of clans game. MY LIFE IS MY LIFE, not the games life. I don't wait for the coaster to be built, I don't wait to make money, just like in rct, money flows into my bank without the need to collect it, and stuff is built instantly, it is not a game that I fit my life into, it fits into my life.
Stuff to change or get rid of from RCT3
This is my biggest list as RCT3 had a tonne of potential, but this is a chance to really capitalise on the best parts of it!
Coasters - The Kings of the parks... We need coasters to be far more versatile now. I suggest two coaster making modes... One similar to that of rct3.. Although perhaps a few more options.. And one similar to that of no limits or TPS. We need them to be better supported and easier supported, they should come with catwalks etc... So therefore it becomes a lot easier to design, with countless number of different coasters, all under their creators.. I.e b&m and gertslauer.
The grid system- A huge problem with rct3 was the grid system, which limited any users imagination, as stuff could not be placed in certain areas etc... You know the drill. However the grid system was in fact useful for making lines of trees, or cool looking entrances. So what I suggest is DIFFERENT MODES for the grid system. I suggest having 2 or 3, depending on what's possible. They are based off the grid system which is implemented in 2D design (the computer software). Here there are 3 settings - grid lock, step lock, and no lock. Grid lock was similar to rct3 and its tiles, in which you have different tiles which things fit onto. The step lock would be represented in rct3 as having 1/8th tiles, and everything can fit into much smaller space, but there is still a limit as to where you can put stuff, and no lock means you can put anything anywhere, so that you can pretty much move stuff down to individual pixels. Obviously the latter would be hard to build symmetrically with, which is why I suggest having modes of building.... Also I suggest having circular or isometric grids, rather than square, that too causes a lot of restriction. Go the full Monty and not only finish the job rct3 started, in allowing for diagonals etc., but allow for 16 different positions. So if I have an arrow it can face North, South, East, west, NE, SW (etc.) (those are the diagonals), but also NEN and SWS (these are the lines between the base four positions and the diagonals). This will allow for players to really make the game more realistic, and heck, if you really want to please me, answer my prayers for a circular or even spherical grid system in which I can face my object at any angle out of the 360 degrees. If it was spherical then... Wow you just made my life complete!
Animals - I want them to stay, but I want more animals, different types, and I want options to make them live in the wild, and to make more exciting viewing galleries, which we can custom make ourself, with a lot more flexibility on the looks of the animal cages etc. Simply I want ,ore realism and as always,... More options.
Waterparks - Splash! Is the best expansion pack ever! It is so cool and I love it, a lot, however it would be cooler if we could have aquatic animals, and things like animal shows could be implemented into our custom made lakes... And further to this I feel that we need more waterpark stuff. There is a tonne of stuff in real waterparks, have a look at them. What we really need is to make more realistic stuff, so we can make our own decking, and our own Customizable waterparks, with realistic slides and supports... And easier to make staircases etc...
Mixmaster and AFE - If you implement any version of this I will buy it even if it's like 50 quid... But really I want a better, improved one from RCT3... So the main problems are the actual mixmaster area... We should have the whole screen as then it will be so much easier to implement fireworks/lasers/water jets. That's the only mixmaster problem... We need the whole screen so it is easier to add choreography etc... For the actual AFE- A realistic preview screen which shows us the correct thing.... Rct3 got that one wrong... We also need to be able to save specific ideas. So for example I can save 4 particular particles and label them "glitter" so that in any new firework I make, I can just insert "glitter" and it saves a tonne of time. This would make the AFE simply amazing, and quick and easy to use. Similar to this. The lighting needs to be better, as in most games. We need realistic lighting, which can't make its way through buildings, which is emitted from particles, rather than particles just being the light themselves.. That sort of stuff is really necessary. A much larger range of particle types should be available, along with different texture options etc.
Water - This should have better reflections and should be easier to work with.. And there should be different and more types of water... It doesn't always look the same...
Themes - Most of this has been said elsewhere, but we need a tonne of themes. Like any theme in any theme park, add it in. The most importent, which come up anywhere, are:
Sci fi
Kiddie stuff
Dinosaur
Adventure
Medieval
Dragon
Wild West
Spooky
Eygptian
Roman/greek mythological
Asian
Modern/city
Stuff to add to RCT3
The undo button - It would be so helpful... You wouldn't understand! The community is begging for one... Just implement it...
Texturising- like in nolimits2, adding any of our own textures is really useful and allows for creativity etc.
Hardcore and beginner modes - this would be across all aspects of the game. It is hard for any theme park/ Roller coaster simulator sort of game to cater for both those out there who want to have fun, and will only tap into the basic features of the game and this community... We want all the hardest stuff, with spline based coasters, ridiculously complex grid systems etc, So you introduce the hardcore mode, where we build with small pieces to create large structures, where we design with advanced tools how our land looks, how our coaster works, whilst in beginner mode you can use ploppables, use easy generation of interesting land (so there would be an option to have volcanic park 1-3 and mountain park 1-3 and generic park 1-3 so they don't get to terraform the land, and these different lands are randomly generated to fit with the category, or are pre-made.) and the more simplistic coaster design in rct3 to design their easy coasters. Cater for all audiences, and more audiences will buy the game. It's really just that simple.
Online mode- let's add an element in which we can run a co-op park, or where it is so easy to share our work with someone that we can even visit heir park and rate their park. This online mode has to be turned on though, and it MUST NOT be essential to be online to play. We must be able to play offline, this ability is so vital that you will lose all your customers otherwise.
How the game runs and the technological side to it
High tech engine - This game begs for a high tech engine. Look at rct3 - the limit to your park became file size etc. (The amount of parks which are actually made over two or more sandboxes is unbelievable.) Make sure that the game can handle a tonne of lag, has decent, more realistic graphics and that unlike in RCT3, the lag and computer handling doesn't limit us. Make it so that the problem is the computer and how the computer or laptop runs, not how the game runs. If you get rct3, even on a 2k MacBook Pro, it can lag kinda easily, but this new game should be able to run perfectly in high quality on a 2k MacBook Pro even with the ridiculous amount of meticulous detail some of us go into.
Mods - Allow for mods of it so be made, it can help us use our own unique interface that we want.
Folder storage - In the same way that rct has its folders where everything is saved etc. And how we can share here files with others through downloads, we must be able to share our components, by saving them in our documents and uploading them as downloads, making it a much more custom game, which can be highly enjoyable.
Most of all, respond to the community, talk to the community and let us know what's happening. Hundreds of us across the boards are adding suggestions for RCTWORLD, Parkitect and Frontiers new game. Listen to them. We all want a good coaster/them park tycoon/simulator game - and whichever of those games is the best, we will buy the most of. If you want to make a good game- Listen to us, give us feedback and show us what your doing.
That is all I guess!
Martins1