We are currently in our Kickstarter campaign. Our success depends on the gaming community. Thank you all!
Highlands Kickstarter
Highlands is a hand drawn turn-based Risk-style strategy game set high up in the clouds.
You play the heirs of a powerful family. After being sent in exile by your foes who sneakily took over your flying citadel with an army of treacherous swarm bots, you need to regain what is rightfully yours, find powerful allies and rally the population along the way.
The gameplay is a little like Risk, with you strategically deciding which sectors your limited troops will attack, defend or abandon to the enemy, and then fighting in turn based battles. There are some pretty high priority targets for you to capture however, as certain buildings will give you a crucial advantage in battle. Here are some spritesheets of a fort you have to secure and hold and some sector you have to claim again.
You’ll also have to manage resources, our current stats bar has the leadership stat, the food stat and the scraps stats for crafting your own items, we will also be implementing a morale stat.
Here’s a shot of what a map currently looks like:
We've been hard at work trying to close the core-mechanics so that we can move more towards a content creation phase but the it's requiring much more time than we've anticipated. We are making progress though, and i'll share the rest of our progress here in this devlog
When battling the enemies, a fight screen pops up where you have to make sure you end up on the winning side, if you do, you gain territory, you don’t? You lose that territory.
For the graphics we have a style which is very light and vibrant while at the same time going progressively darker as the story progresses. Here one of the main protagonist
The music is made by the talented
beagleword and we are working with a sound designer to have all the sounds we need.
Highlands is a work in progress. I decided to start a devlog for two reasons. First we are trying to get the word out there about our game, but second and most importantly, we are currently facing a lot of issues which we initially thought would not take that much of our production time. By explaining our progression and challenges, I’m hoping some of you guys will give me feedback and also bring in a new perspective on how to look at certain aspects of the game.
If any of you is interested in trying out our beta, let me know and I’ll be more than happy to send you a beta key.
Site:
http://www.burritostudio.com/Blog:
http://burritostudio.blogspot.ca/I hope you find this project interesting, please feel free to ask, suggest, comment or otherwise contribute. The devlog will focus mainly on game design, but I’ll try to cover as broadly as I can the production on a more technical aspect.
Jonathan