Game is done and published!!!
Play it here!! (if you have a wp7)
http://www.windowsphone.com/en-US/apps/d4af5110-18bc-45a6-9577-0097e78de101Development Video 1
Development video 2
Development video 3
Well... here we go again.
Hello all!
What is this game?A 2d side scrolling, reflex, skill based platformer. Just like smb only with a small twist.
You play a ninja fish. The only problem is that since your a fish, you can't be out of water too long. There will be buttons and multiple pools of water that you must jump in and out of to progress.
It will be initially released for WP7 but it might get ported to Android aswell.
Why is this game happening?You might remember me from the Dragon Mines devlog. This is my most recent project.
I fear I am falling into the whole, never finish a game trap. First let me explain.
I was very inspired by a quote I found here. "Sometimes you have to make games to make games." (something like that). Meaning that sometimes you must make a game that is a total cliche ripoff to keep yourself sustained while you make a more interesting, unique, and original game. That is the way I interpreted it
. That got me thinking "Why am I making Dragon Mines?". I don't particularly enjoy working on it. It has mostly been a grind. I also don't think it will sell too well. I might be wrong, but usually roguelikes don't sell the best (There are some outliers though). So why am I working on it? Also it feels a long way off until I finish Dragon Mines. I am deep in development but I still feel there is a lot to do. Why am I grinding on a game that I don't think will sell too well? Especially when I don't see a near end
So I thought... Why don't I start a small project, a manageable project. I should get some help with the coding, so I can focus on art. I should also start a game that has a better chance of selling. A game I can market. A game with a wider audience. This is what came to mind that fit those prerequisites.
QuestionsIs this rational thought? Is my thinking even correct? What is your experience with marketing games? What is your experience on deciding what to make? Is it dumb to quit a project you're deep into just so you can start another smaller more manageable project? These are the questions that haunt me at night. Lend me your wisdom tigsource.
Marketing - This is my tentative plan for marketing. Make a website for the game.
Keep a devlog for the game on the site.
Create many dev videos for the game.
Keep a devlog here.
Reddit.
Mailing WP7 new sites.
Twitter.
Other suggestions?
What do I want?One question I must answer myself is what is the goal of this game? What do I want out of this game?
1. To finish a game.
2. To make money from a game. I don't really care how much money. I just want to see my game on the market place.
That about sums up my feelings! Sorry for the super long post! Please let me know what you think!