- Worked on the background tonight. Took me a while to get a good contrast between the foreground and the background without making the whole level feel super dark. Still needs work but much better than black.
- Started level 2 and 3. Here are my thoughts on the levels. I've hardly done any level design so if you have any critiques so far then please I'm all ears.
level 1 - Let the player get accustom to the control and the main idea of the game. Beatable on first try. Player start on the left and ends on the right.
level 2 - Show player wall jumping. Still an easy level but the player will need to figure out the wall jumping controls. Player starts on the left and ends on the right like level 1.
level 3 - I want this level also to be beatable on the first try but not as easily as the others. Here I want the player to see what it feels like to bearly get to the next pond of water before they run out of air. I also introduce different pond locations, player starts on the right and ends on the right as well which is new.
In level 4 I would like to introduce the end pond being off screen. This will force the player to move right into unexpected territory to find where they need to go next. I will probably introduce intermediary ponds here also (ponds which fill up your air bar but don't move to you the next level). This level should be pretty easy and beatable on the first try.
Level 5 this level will introduce some difficulty. If you mess up your jumps here you will run out of air and not make it in time. This level should only be beatable for experienced players. Only one intermediary pond.
level 6 will be a lot like level 5. Somewhat difficult, not beatable on first try. There will be more than one intermediary pond in this level.
I need to work on different background for each level but they will all follow the same theme as what you see here.
Yeah! Decent progress I think. Overall player movement still needs work but its been handling pretty well in these levels. I'm not sure how many levels I want. I don't want this to be a big game so probably something around 25. I will just see what ideas I come up with. There are still a lot of possibilities!