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Soulliard
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« Reply #121 on: April 15, 2010, 08:39:53 AM » |
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Woah...his back seems to stretch when he does the kick. It's still very good
It's called 'squash and stretch'. It is a fundamental principle of animation. By exaggerating shapes and movements, you can make the motion look much clearer and smoother. If you look at a single frame of Looney Toons or Disney animation, the characters will sometimes look extremely distorted, but when the animation is actually playing, it looks great.
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MaloEspada
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« Reply #122 on: April 15, 2010, 10:05:05 AM » |
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i'm not a fan of that weird hand animation. I have no idea what the hand is doing, it looks like it's alive and moving on its own or something. The rest looks great, btw. Keep rocking, dudes!!
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« Last Edit: April 15, 2010, 11:06:10 AM by rdein »
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Smithy
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« Reply #123 on: April 15, 2010, 10:36:21 AM » |
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Nitpickerrrrrrrrrrrrrrrs, TRANSFORM!
[] ---- (<--robot.) ||
(The nitpickres converge to form a GIANT nitpicker robot. Will our hero survive? Find out, on the next episode of ArdentSideburn!)
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ArdentSideburn
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« Reply #124 on: April 15, 2010, 11:59:24 AM » |
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the hands are really kind of unnatural in that walk cycle. It's not nitpicking.I'm fixing it up.
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hyperduck
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« Reply #125 on: April 15, 2010, 12:37:24 PM » |
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Agreed, it's nitpicking when it looks ready to go, which I don't think it did. Nice work Ardent! Enjoyed all of your stuff so far
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Dailyman
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« Reply #127 on: April 15, 2010, 02:16:34 PM » |
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great job ardent
yeah, forgot about the old squash and stretch. you should see some of the superman cartoon stills
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Landshark RAWR
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« Reply #128 on: April 15, 2010, 02:39:15 PM » |
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i think mister sideburn is taking awesome enhancing substances...
i want some...
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Veo
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« Reply #129 on: April 15, 2010, 02:46:10 PM » |
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Yeah, much better than my hand :D
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mokesmoe
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« Reply #130 on: April 15, 2010, 03:22:34 PM » |
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Nitpiciking is a good thing. Without nitpicking how would you get rid of lice? Also, new hand looks awesome.
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MaloEspada
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« Reply #131 on: April 15, 2010, 03:27:42 PM » |
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It's way better, great improvement! I don't like the way the shading changes on his chest, but meh, it's fine as it is.
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mokesmoe
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« Reply #132 on: April 15, 2010, 03:44:04 PM » |
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I think it's the shadow of his hand.
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thewojnartist
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« Reply #133 on: April 15, 2010, 05:53:57 PM » |
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Edit: slightly different curve above the nose.
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« Last Edit: April 15, 2010, 06:46:11 PM by Goodbye »
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Soulliard
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« Reply #134 on: April 15, 2010, 07:54:50 PM » |
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Nice pose. He looks thoughtful, but still aggressive.
I like the second one a bit better. It needs a thicker black outline, though. And his head should probably be shifted a bit to the left, so it doesn't look like you ran out of room while you were drawing it.
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thewojnartist
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« Reply #135 on: April 15, 2010, 08:01:58 PM » |
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Nice pose. He looks thoughtful, but still aggressive.
I like the second one a bit better. It needs a thicker black outline, though. And his head should probably be shifted a bit to the left, so it doesn't look like you ran out of room while you were drawing it.
Thanks. It took me a while to get it right. I'll try moving the head and post a newer version soon. Edit:
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« Last Edit: April 15, 2010, 08:08:56 PM by Goodbye »
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William Broom
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« Reply #136 on: April 15, 2010, 11:46:11 PM » |
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Looking great, guys!
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Codestar
Level 1
One man, one game
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« Reply #137 on: April 16, 2010, 07:23:48 AM » |
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made some changes of my own to your icon
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