Hi all! I’m Polygonzo of Occultimate Games (which is just me really). I'm working on a 3D platformer called
Kickstarter was a success!https://www.kickstarter.com/projects/590439323/spooky-poos-happy-hell/descriptionHappy Hell has been Greenlit!http://steamcommunity.com/sharedfiles/filedetails/?id=394088145(old) Trailer:
It’s still got a long ways to go before it reaches its true potential, but much of the foundation has been laid. I focused on getting the core gameplay mechanics implemented first, now most of the work is going to involve lots of polish and content creation (enemies, levels, NPCs, mission scripting, animations, effects, UI, ect.)
Even though the game is in alpha/pre-alpha, I’d like to start getting some impressions. You can find more media on the Steam page.
Prototype: currently unavailable but stay tuned!About this Video GameHappy Hell is a 3D Platformer in the spirit of games like Super Mario 64 and Banjo-Kazooie. This game strives for the ecstatic action and sharp level design of the former, while delivering weird worlds and kooky characters inspired by the latter…and then it throws in a bunch of fun stuff like shooting and dynamic physics. Other influences off the top of my head: Jan Svankmajer, Nintendo, bizarro cartoons, absurdist/surrealist humour, 60s psychedelic music, the occult…yeah.
Mario 64 is my favorite game, and I have a disturbing fondness for those Rareware platformers, but I'm not interested in emulating past classics.
Occultimate games like to be experimental and a bit freaky. Between nightmare and dream logic I'll create tight little platforming stages, wide open zip-along-zones, funky sandbox sections and trippy rabbit holes. There will be shoot outs with freakazoid killers, tightrope walks with giant stalkers, physics wrangling for needy demons, chases and races and…some really beautiful moments too. It's not all hellfire and brimstone. There will be blues skies, sun sets, deserts, forests and so on.
I want Happy Hell to be a fun place to hang out.The StoryHappy Hell begins with Spooky Poo, a mischievous madcap who wants to make a wish. When The Devil is summoned, He appears more than willing to oblige on one condition:
Spooky Poo must survive 9 descending levels of Happy Hell to make a wish.This wicked wonderland has been designed by The Devil Himself to test His associates. It’s a tough place to survive. Luckily, The Prince of Darkness is always ready to make a deal.
He’ll grant Spooky Poo black magik powers to make things a little more fun. All Spooky has to do is find Soul Suckers throughout Happy Hell. These scary looking one-eyed grabbies give Spooky a permanent new ability in exchange for a little piece of the cartoon creature’s soul.
Black Magik Powers •
The Boots of a Jumping Genie which make each successive jump more powerful.
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A Devil’s Tail which lets Spooky pivot and then spring into the air with great force.
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Proboscis Trismegistus which allows Spooky’s nose to grab, carry and throw objects.
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The 666 Degree Belt which puts Spooky into a lethal spin.
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Bogey Nose which allows Spooky’s nose to shoot a variety of projectiles (acquired throughout the environment).
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Broom Vrrooom which facilitates high speed surfing.
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The Cape of Mad Magus which allows Spooky to glide through the air.
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Tooty Voodoo for double jumping in mid-air.
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Eye of the Anti-Pope which grants the power to “Z-Target” and hypnotise certain enemies/objects.
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Tooty Voodoo Poot Two for spawning solid cloud platforms with each tooty double jump.
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A host of Guardian Demons which essentially act as units of health and allow for Spooky to take more damage.
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And many more to come!The Devil hastens to add that
it is possible to reach the bottom of Hell without selling any of Spooky’s soul. This is for a “special” kind of player though as it requires an obsessive kind of supernatural sleuthing. Also! I plan to make the number of Soul Suckers that Spooky uses throughout the game determine what is wished for at the end. Sell Spooky Poo's entire soul and it’ll be a wicked wish. Avoid Suckers and the wish will be a righteous one. Of course there’s some grey area in between.
Spoilers:
I would like the number of Soul Suckers used to affect the final boss battle against The Devil. Selling a lot of Spooky’s soul will make you stronger, but you'll be more easily manipulated by Satan.Level ProgressionHappy Hell’s layout takes some inspiration from Dante’s Inferno. Level nine is at the bottom while levels eight through one are stacked on top. A long vertical tunnel runs through the centre of each level and leads directly to The Devil’s Throne. Guarding this tunnel is a serpentine monster called South Mouth.
South Mouth will retreat and open up the next level only if she is fed well. South Mouth eats Good Things. Good Things are…good things that somehow got lost and wound up in Hell. Good Things are basically like Power Stars in Super Mario 64 or Jiggies in Banjo-Kazooie.
Each level of Hell has a number of goals that award Good Things which allow Spooky to move from level to level in a nonlinear fashion.DevelopmentI’ve been working on Happy Hell full-time out of pocket for 5 months because I believe in it that much. Now I’m focusing on getting a somewhat polished demo together that allows players to get a good feel for the game. I’m hoping to launch a Kickstarter in February…
Please stay tuned! There are so many brilliant and unheard of ideas I have in store for Spooky Poo and because much of the core gameplay systems have been established, I just need the time to build it all. My ears are open, so don’t hesitate to tell me what you think. Thanks for being patient as I mould this sloppy salad into a blistering jewel. Back to work!
Polygonzo Trismegistus
[email protected]