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TIGSource ForumsCommunityDevLogsTolroko - A John carter & Avatar inspired openworld game
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Author Topic: Tolroko - A John carter & Avatar inspired openworld game  (Read 63926 times)
DustyDrake
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« Reply #80 on: September 18, 2012, 01:52:32 PM »

Why is there no readme file or anything?

It was very confusing, and also my FPS tanked from about 23 to 2-3 in a sandstorm.
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dvoid
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« Reply #81 on: September 18, 2012, 10:03:42 PM »

Why is there no readme file or anything?

It was very confusing, and also my FPS tanked from about 23 to 2-3 in a sandstorm.

What would the readme say? instructions? I might add that.

Where did you find a sandstorm?  maybe you pressed P which is a test button for particles :D.
23fps is not very much, are you on some kind of intel gpu or something? this game is not light on the gpu, and it will only increse in the future. If you can run skyrim on max settings, you might be able to run tolroko.
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dvoid
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« Reply #82 on: September 19, 2012, 06:05:32 AM »

Hello again..
We just posted our first public release of the engine,sdk,thingymabob ZeroFps used to
create Tolroko. If you are interested in that sort of thing, check it out.

http://forums.tigsource.com/index.php?topic=28595.0
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DustyDrake
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« Reply #83 on: September 19, 2012, 10:55:14 PM »

Why is there no readme file or anything?

It was very confusing, and also my FPS tanked from about 23 to 2-3 in a sandstorm.

What would the readme say? instructions? I might add that.

Where did you find a sandstorm?  maybe you pressed P which is a test button for particles :D.
23fps is not very much, are you on some kind of intel gpu or something? this game is not light on the gpu, and it will only increse in the future. If you can run skyrim on max settings, you might be able to run tolroko.
I probably did press P because I was trying to find the button which would allow me to fly the ship.
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dvoid
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« Reply #84 on: October 06, 2012, 01:11:58 AM »

Its been a very long time since i posted something new. Been working on backend stuff, effects, characters, physics, resource management you name it. Still no trade dialog though..damn i suck Tongue. Will post new images and maybe a movie and a build this weekend..stay tuned =D
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dvoid
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« Reply #85 on: October 06, 2012, 01:55:16 AM »




The new huge flyer. Still very much work in progress. you can fly around with it, but the inside of the ship is not complete and the physics need some work. Its tricky to have such huge (its about 100 meters long) dynamic objects with rigidbody physics.
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dvoid
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« Reply #86 on: October 07, 2012, 09:12:08 AM »

BUILD TIME!  Well, hello there!
https://dl.dropbox.com/u/3416639/Tolroko-0.22.exe

please test it , and tell me what you think  Gentleman

whats new.
* New content pipeline with hot reloading resulting in faster load times and quicker iterations during development.
* First iteration of trade dialog, you can buy RPG launcher and sell rat meat to merchants in towns (the red guys)
* experimental support for different environments WIP ( think, biomes in minecraft etc )
* cities? kind of
* tons of stuff i cant remember
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dvoid
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« Reply #87 on: October 09, 2012, 01:59:17 PM »

VIDEO:



A new video showing my new motion blur thingy, its framerate independent and uses a
velocity buffer to filter pixels along their screen space velocity. Gives a nice smooth cinematic feeling. Some people may hate it  Outraged, i might add an option to disable motion blur created by the players camera movement.

oh..and I apologize for the bad video quality, I hope the youtube gnomes fixes it soon ( the uploaded video was rather crisp )
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Son of Bryce
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« Reply #88 on: October 09, 2012, 02:16:11 PM »

This is cool. Sounds like a challenging project.
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dvoid
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« Reply #89 on: October 09, 2012, 02:31:05 PM »

Motion blur video nr 2:



created another video showing the motion blur, recorded in exactly 1280x720 in hopes of youtube giving me 720p  Shocked . no success yet  Cry

Playing on my windows laptop with touchpad, so thats why the camera motion is not very coordinated and mouseich Tongue
« Last Edit: October 09, 2012, 02:40:28 PM by dvoid » Logged

dvoid
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« Reply #90 on: October 11, 2012, 01:40:55 PM »

A few new screenshots showing the new forest zones




« Last Edit: October 11, 2012, 02:15:55 PM by dvoid » Logged

dvoid
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« Reply #91 on: October 16, 2012, 12:37:31 PM »

Made the forest more avatarish:




easy to get lost in there =D..especially since the forest is procedurally generated and goes on forever
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lauris71
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« Reply #92 on: October 20, 2012, 01:16:01 PM »

Cool project, really like the feel of your forests!

Hmmm - cannot get 0.22 working on my GT540M/Win7/64 :-( It either crashes immediately or complains about NV driver timeout.
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An adventure game of teenage girl: http://lauris.kaplinski.com/shinya
dvoid
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« Reply #93 on: October 21, 2012, 04:40:20 AM »

Cool project, really like the feel of your forests!
Thanks =)

Hmmm - cannot get 0.22 working on my GT540M/Win7/64 :-( It either crashes immediately or complains about NV driver timeout.
humm...nv driver timeout, never heard of that error before O_o. I have an GT540M my self and never seen that error. what driver do you have? i use: 296.10
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impulse9
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« Reply #94 on: October 21, 2012, 05:56:13 AM »

This is beyond beautiful. Tears of Joy
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reallyjoel
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« Reply #95 on: October 25, 2012, 05:12:05 AM »

Pretty dang awesome game!
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dvoid
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« Reply #96 on: October 25, 2012, 06:08:25 AM »

Pretty dang awesome game!
Durr...?
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BerringerD
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« Reply #97 on: October 25, 2012, 11:18:01 AM »

This is really impressive. Keep up the goodwork!! Glad to see some 3D Indie games.
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dvoid
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« Reply #98 on: October 25, 2012, 12:00:40 PM »

This is really impressive. Keep up the goodwork!! Glad to see some 3D Indie games.

=) Thanks , will try to do that  Grin
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dvoid
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« Reply #99 on: October 25, 2012, 01:27:52 PM »


Building system is getting better, now i need a way to remove stuff too...how? O_o
Also need to add some materials and energy etc for building with (so you need to work for building).

I really really need to be able to build sentry guns. those damn rats keeps attacking me when I'm testing stuff....you stand there, trying your new feature..you turn around and...BANG theres a stiff non-animated (but very high detail) rat staring at you, and eating you alive.
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