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TIGSource ForumsCommunityDevLogsLaser Fury
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Thunderhorse
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« Reply #100 on: September 07, 2014, 05:20:08 PM »

I don't think this is supposed to happen...



The test map is silly.
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SolarLune
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« Reply #101 on: September 09, 2014, 09:36:30 PM »

I don't think this is supposed to happen...
Are you sure?

Haha, funny glitches are always the best. Keep up development!
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Thunderhorse
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« Reply #102 on: September 11, 2014, 02:27:23 PM »

I don't think this is supposed to happen...
Are you sure?

Haha, funny glitches are always the best. Keep up development!

Maybe it's a dance party feature... who knows.

Thanks!

As we prepare for the Kickstarter, we will have a lack of updates on secret stuff we're hiding (shhhhh). For now, here's a little teaser of the Kickstarter exclusive t-shirt design by Brian Luong.

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Thunderhorse
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« Reply #103 on: September 15, 2014, 09:32:27 AM »

Testing the recent networking in the test map yesterday. A few issues, but not bad after reworking everything in just a few days.

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Zack Bell
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« Reply #104 on: September 15, 2014, 09:37:01 AM »

Looking good  Smiley
Good luck w/ Kickstarter stuff!
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Reilly
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« Reply #105 on: September 15, 2014, 10:37:15 AM »

Haha, look at them goooo!
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Thunderhorse
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« Reply #106 on: September 15, 2014, 02:11:00 PM »

Looking good  Smiley
Good luck w/ Kickstarter stuff!

Thanks man, sad to see yours not make it, but hope you guys come back stronger soon!
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Thunderhorse
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« Reply #107 on: September 18, 2014, 10:50:33 AM »

Testing the Brawler's new dash in 8 directions.

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Zanenga
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« Reply #108 on: September 18, 2014, 11:20:15 AM »

Testing the Brawler's new dash in 8 directions.

Goddammit, I'm a sucker for dashes... you got me right there. Also that boxing robot looks so much fun to use.
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Hey! I'm a game designer/programmer/writer, and I like to make games. Smiley

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« Reply #109 on: September 18, 2014, 11:38:03 AM »

Wow, the Brawler looks SO cool. I would absolutely play a boxing robot knight anytime.

That dash animation is mega tite
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Thunderhorse
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« Reply #110 on: September 18, 2014, 12:54:20 PM »

Thanks guys! We have a couple nice skills for the Brawler that we'll be holding for the Kickstarter to explain his style a bit.. too tempting to post them here!
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McMutton
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« Reply #111 on: September 19, 2014, 01:29:52 AM »

Is he using his fists to propel himself forward?
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Thunderhorse
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« Reply #112 on: September 19, 2014, 10:32:17 AM »

Is he using his fists to propel himself forward?

Yeah, he has what we're calling shotgun fists. They allow him to send forward spread shots, or backward blanks to propel his fists. You can see the little build up and backwards blast in his combo.



We're also thinking about having him drop shells with his abilities.

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Low_Chance
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« Reply #113 on: September 19, 2014, 10:52:13 AM »

Shells falling out look good to me. Reminds me of Gun Jack from tekken. I'd definitely add it as a test and see how it looks, depending on how time-consuming it would be to add in.

Have you considered turning all the other playable characters in your game into just the Brawler? I think that would be good.

Just a character select screen with several copies of the brawler and nothing else. Boxing shotgun-fisted robot knight is really the only archetype you need.

EDIT:

Grab some friends and play 4 Brawlers! We will have palette swaps in game, and the ability to choose the same character if you want.

...yeah, but even the accidental possibility of choosing another character would worsen the game, so please just remove them entirely to be safe (or have their icons on the character select screen, but if the player tries to select them it just says "ERROR"). You can trust me, I know a lot about video games.

« Last Edit: September 19, 2014, 02:12:49 PM by Low_Chance » Logged
Thunderhorse
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« Reply #114 on: September 19, 2014, 12:33:16 PM »

Shells falling out look good to me. Reminds me of Gun Jack from tekken. I'd definitely add it as a test and see how it looks, depending on how time-consuming it would be to add in.

Have you considered turning all the other playable characters in your game into just the Brawler? I think that would be good.

Just a character select screen with several copies of the brawler and nothing else. Boxing shotgun-fisted robot knight is really the only archetype you need.



Grab some friends and play 4 Brawlers! We will have palette swaps in game, and the ability to choose the same character if you want.
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Thunderhorse
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« Reply #115 on: September 20, 2014, 09:15:31 AM »

Our new logo, and a scene coming together for the Kickstarter soon!

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« Reply #116 on: September 20, 2014, 10:36:58 AM »

Awesome! Backing whichever level gives me soonest access!   Gomez
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« Reply #117 on: September 21, 2014, 04:26:34 PM »

Liking this a lot!  Coffee
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EdFarage
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« Reply #118 on: September 21, 2014, 06:03:40 PM »

Dude, where is the link to the kickstarter? I wanna back the shit out of this  Hand Money Left Lips Sealed Hand Money Right
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Low_Chance
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« Reply #119 on: September 22, 2014, 04:22:50 AM »

Dude, where is the link to the kickstarter? I wanna back the shit out of this  Hand Money Left Lips Sealed Hand Money Right

My feelings exactly. I'm always looking for good local co-op or multiplayer games, and Laser Fury is a definite buy.
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