Indecom presents unto you dudes: Hyperion: the performance edition! Lol, this project has been a labor of love of mine for the better part of a year, of course off and on since i had a real life job to do until recently lol. This game was inspired by one of those pixel art mockup contests done a while back, demaking a game onto the gameboy. I was actually inspired by seeing vpk's retro demake of doom 3, which you can see here:
http://www.wayofthepixel.net/pixelation/index.php?topic=5016.0There i sat and pondered what it would take to actually produce something that looked like that, and decided to make a video game that would be the next generation of oldschool gaming. This is a term that I coined myself, yet it fits my idea perfectly. I want to create a game that has the look and feel of an oldschool game, but with features that you only get in next generation titles, like:
*dynamic lighting with realtime soft shadows and baked in lighting
*super smooth pixel perfect animation (even procedural animation eventually)
*keyboard and mouse based control system that requires the player to actually aim rather than place the mouse on an enemy on the opposite side of the screen.
*robust particle system
*weapon randomizor (aka near infinite number of guns, with different buffs)
*customizable weapon hotkey so you can define your experience
*weapon and item upgrade system
*rpg inspired dialogue system
Of course this is just the tip of the iceberg, and not all of this will be featured in this tech demo that i'm about to link you to, since this demo is mostly for performance testing. I suppose i should also probably link you guys a screenshot to grab your interest rather than blabbing on forever lol. So here are some links:
I'd like to know how this performs on your machines, to uncap the frame rate press control, and let me know your highest frame rate, as well as your pc specs, feel free to post your feedback here on this topic, or to the email address included in the readme file. I've put a LOT of time and effort into this, and you're barely seeing the work i've done in this file alone. If you have any feedback at all on anything you see, I want to hear it. Btw, to quit press escape, and to go full screen press alt-enter.
Thanks for taking your time to check this out, I hope all the work i'm putting into this pays off and you have a good experience playing with this little demo.