Hey folks, it's been a while. Been real busy with work lately, and between that and other obligations, haven't had much time to work on Maquis, which is sad. I did have time to play through most of the new fire emblem game, and I've had some thoughts about maquis as a consequence.
I want to focus on the strategy of making a rounded team that can handle any situation, out of individuals who cannot (think Pokemon, actually), and the positional tactics of how to abuse/punish the weakness of the opponents current position. I have some drastic changes (again, largely influenced by pokemon) to make out of this, but I'm pretty excited for them.
1) The weapon triangle is now a weapon pentagram. We're seeing the addition of Axes and Magic to the triangle. Alongside this, different types of magic attacks are no more: now it's all just "magic."
Pentagram is as follows: Sword > Axe > Hammer > Magic > Lance > Sword ...
2) When wielding a sword, you will at least be extra effective vs someone with an Axe, and weak to someone with a lance (as it was before). Possibly, though, Swords will have a minor advantage over hammers, and a minor disadvantage to magic.
3) Characters, in addition to the weapon they wield, now have a type/affinity/fighting style/build (unsure on the name, yet). This is going to give them a preferred weapon, with which they deal more damage, and a weapon weakness which deals more damage to them. For instance, a "Nimble" character is well suited to fighting with swords; however, their nimbleness does nothing against magic, so they take get penalized when attacked by magic. This is chosen INDEPENDENT of their class, however.
This will hopefully lead you to make some interesting choices - your character is an archer, but is Nimble. You do already have another sword user on your team, but it might be worth promoting to Ranger to get swords for the bonus damage...
The goal of this is, honestly, to add a bit more complexity to the decision making process, and make the world a more dangerous (but abusably so) place for your units