andy wolff
|
|
« Reply #40 on: December 29, 2011, 09:29:15 PM » |
|
looking really great, fellas
deciduous dudley is wonderful
the jeeps seem a little out of perspective. maybe
|
|
|
Logged
|
|
|
|
HöllenKobold
|
|
« Reply #41 on: December 29, 2011, 09:36:42 PM » |
|
Please remember to credit me.
|
|
|
Logged
|
| Hell pits tend to be disguised as things that would lead a passerby to not think of them as portals to eternal gnashing and wailing. |
|
|
|
JoGribbs
Guest
|
|
« Reply #42 on: December 29, 2011, 09:38:55 PM » |
|
the jeeps seem a little out of perspective. maybe
I was thinking this too. Will fix it eventually. Please remember to credit me.
Will do.
|
|
|
Logged
|
|
|
|
Ashkin
Guest
|
|
« Reply #43 on: December 29, 2011, 11:49:43 PM » |
|
I dibs the credits title of "Indestructible Warrior".
|
|
|
Logged
|
|
|
|
JMickle
|
|
« Reply #44 on: December 30, 2011, 02:42:16 AM » |
|
oh my shoestrings! so glad this is still on.
|
|
|
Logged
|
|
|
|
verticalvertex
Level 1
|
|
« Reply #45 on: December 30, 2011, 09:07:40 AM » |
|
The style looks great. The guy looks just enouge mad and serious to be a spy.
|
|
|
Logged
|
It's all good.
|
|
|
CK
|
|
« Reply #46 on: December 31, 2011, 11:11:57 PM » |
|
DAY 13 (starting from an entirely new redo of the project) I'm adopting Gabriel Verdon's impressive style; going to start recording this each day I work on it. It's going to help keep me focused. * Messed around with a new menu style, different from what Joe had originally designed. * Added the Inventory Pack and a pause system back in. * Fixed bug with animation and pausing.
|
|
|
Logged
|
|
|
|
:^)
|
|
« Reply #47 on: January 01, 2012, 03:57:00 PM » |
|
Hooray for dedicated open-development!
|
|
|
Logged
|
|
|
|
CK
|
|
« Reply #48 on: January 01, 2012, 07:00:37 PM » |
|
DAY 14* Screen transitions added. * Joe's been doing a hell of a lot of animating today, mostly finishing up Agent Dudley's unarmed running/walking animations. * Added doors, and started an enemy parent class.
|
|
|
Logged
|
|
|
|
CK
|
|
« Reply #49 on: January 01, 2012, 07:08:20 PM » |
|
|
|
|
Logged
|
|
|
|
CK
|
|
« Reply #50 on: January 09, 2012, 10:20:45 PM » |
|
DAY 15/16* A myriad of structural changes with level management. * Enemy node/path system working. * Added tall grass for the player to hide in. * Screen transitions updated to something much better. Joe's done this mockup of a new protagonist look. There's also been work on the snow tileset.
|
|
|
Logged
|
|
|
|
|
Netsu
|
|
« Reply #52 on: January 10, 2012, 12:40:47 AM » |
|
The left one somehow looks like a British thug, I actually like him better
|
|
|
Logged
|
|
|
|
CK
|
|
« Reply #53 on: January 10, 2012, 09:49:07 AM » |
|
The left one somehow looks like a British thug, I actually like him better Yeah, I kind of agree. I'm split actually
|
|
|
Logged
|
|
|
|
Son of Bryce
|
|
« Reply #54 on: January 10, 2012, 11:14:41 AM » |
|
I love the artwork. Reminds me of
, that was a pretty good game.
|
|
|
Logged
|
|
|
|
:^)
|
|
« Reply #55 on: January 10, 2012, 01:09:47 PM » |
|
I'd say go for suave and sophisticated.
The industry is overwhelmed with thug main characters.
It'll be refreshing.
|
|
|
Logged
|
|
|
|
JoGribbs
Guest
|
|
« Reply #56 on: January 10, 2012, 06:45:48 PM » |
|
It's just the evolution of the way I've been rendering Dudley.
|
|
|
Logged
|
|
|
|
:^)
|
|
« Reply #57 on: January 10, 2012, 07:12:50 PM » |
|
Ach, that's so nice.
|
|
|
Logged
|
|
|
|
Ashkin
Guest
|
|
« Reply #58 on: January 10, 2012, 07:17:17 PM » |
|
Pay attention during your lectures, Gribbin!
|
|
|
Logged
|
|
|
|
JoGribbs
Guest
|
|
« Reply #59 on: January 10, 2012, 07:56:48 PM » |
|
My Essay is on editing. Why should I pay attention to this lecture on cinematography (most of which I already know, which is why I'm not taking a film elective next semester)?
OH AND THE ESSAYS DUE TOMORROW AND I'VE BARELY STARTED IT'S THE CIRCLE OF LIFE GUYS
|
|
|
Logged
|
|
|
|
|