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TIGSource ForumsCommunityDevLogsAlways Well-Dressed
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Author Topic: Always Well-Dressed  (Read 7838 times)
andy wolff
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« Reply #40 on: December 29, 2011, 09:29:15 PM »

looking really great, fellas

deciduous dudley is wonderful

the jeeps seem a little out of perspective. maybe
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HöllenKobold
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« Reply #41 on: December 29, 2011, 09:36:42 PM »

Please remember to credit me.
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Hell pits tend to be disguised as
things that would lead a passerby to
not think of them as portals to
eternal gnashing and wailing.
JoGribbs
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« Reply #42 on: December 29, 2011, 09:38:55 PM »

the jeeps seem a little out of perspective. maybe
I was thinking this too. Will fix it eventually.
Please remember to credit me.
Will do.
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Ashkin
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« Reply #43 on: December 29, 2011, 11:49:43 PM »

I dibs the credits title of "Indestructible Warrior".
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JMickle
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« Reply #44 on: December 30, 2011, 02:42:16 AM »

oh my shoestrings! so glad this is still on.
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verticalvertex
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« Reply #45 on: December 30, 2011, 09:07:40 AM »

The style looks great. The guy looks just enouge mad and serious to be a spy.
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It's all good.
CK
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« Reply #46 on: December 31, 2011, 11:11:57 PM »

DAY 13 (starting from an entirely new redo of the project)

I'm adopting Gabriel Verdon's impressive style; going to start recording this each day I work on it.  It's going to help keep me focused.

* Messed around with a new menu style, different from what Joe had originally designed.
* Added the Inventory Pack and a pause system back in. 
* Fixed bug with animation and pausing.


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:^)
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wat a hell


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!
« Reply #47 on: January 01, 2012, 03:57:00 PM »

Hooray for dedicated open-development!
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CK
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« Reply #48 on: January 01, 2012, 07:00:37 PM »

DAY 14

* Screen transitions added.
* Joe's been doing a hell of a lot of animating today, mostly finishing up Agent Dudley's unarmed running/walking animations.
* Added doors, and started an enemy parent class.

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CK
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« Reply #49 on: January 01, 2012, 07:08:20 PM »

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CK
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« Reply #50 on: January 09, 2012, 10:20:45 PM »

DAY 15/16

* A myriad of structural changes with level management.
* Enemy node/path system working.
* Added tall grass for the player to hide in.
* Screen transitions updated to something much better.

Joe's done this mockup of a new protagonist look.  There's also been work on the snow tileset.


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Armageddon
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« Reply #51 on: January 09, 2012, 11:53:37 PM »

Are you telling me I've been looking at the one on the left all this time? Droop
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Netsu
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« Reply #52 on: January 10, 2012, 12:40:47 AM »

The left one somehow looks like a British thug, I actually like him better Smiley
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CK
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« Reply #53 on: January 10, 2012, 09:49:07 AM »

The left one somehow looks like a British thug, I actually like him better Smiley

Yeah, I kind of agree.  I'm split actually Sad
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Son of Bryce
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« Reply #54 on: January 10, 2012, 11:14:41 AM »

I love the artwork. Reminds me of

, that was a pretty good game.
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:^)
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wat a hell


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« Reply #55 on: January 10, 2012, 01:09:47 PM »

I'd say go for suave and sophisticated.

The industry is overwhelmed with thug main characters.

It'll be refreshing.
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JoGribbs
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« Reply #56 on: January 10, 2012, 06:45:48 PM »

It's just the evolution of the way I've been rendering Dudley.



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:^)
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wat a hell


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« Reply #57 on: January 10, 2012, 07:12:50 PM »

Ach, that's so nice.
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Ashkin
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« Reply #58 on: January 10, 2012, 07:17:17 PM »

Pay attention during your lectures, Gribbin! Outraged
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JoGribbs
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« Reply #59 on: January 10, 2012, 07:56:48 PM »

My Essay is on editing. Why should I pay attention to this lecture on cinematography (most of which I already know, which is why I'm not taking a film elective next semester)?

OH AND THE ESSAYS DUE TOMORROW AND I'VE BARELY STARTED IT'S THE CIRCLE OF LIFE GUYS
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