Hey everybody. I'm Matt, the other dev Fallsburg mentioned above.
Today I spent some time setting up turrets. These are a low hanging fruit at this point, since we have guns and bullets working, and they don't require much of the AI work that's still in progress (and we can always plug in some sensors or whatever). They also let us show off some of the wackier bullet patterns we can easily create since we've implemented a system that is inspired by
BulletML.
Anyway, the first part of adding turrets is done. This is pretty mundane, but they have an XML entry, a sprite, and are now plugged into our deficient enemy factory system that will eventually become the way we setup enemies with items, physics, and other attributes.
They don't have guns yet, and they don't shoot yet, so those are the obvious next steps. From there, the power goal on this will be working on networking them somehow with sensors which should allow some possibilities for stealth.