Hey, I've been working on an engine for two-ish months now, and it's complete enough to start on the actual game content. I'm looking for someone to act as both an artist for the game, and as a partner in the game's design. I'll hold a final say on things, but besides that we would be equal partners in design.
Here's some screenshots of things (programmer art warning, but I guess you should know that).
http://i.imgur.com/E9RqQ.png Here's a shot of a dynamic lighting system I made.
http://i.imgur.com/1nv4S.png Here's a shot of the rain. I have a particle engine set up, yay.
http://i.imgur.com/tGyVR.png Here's a shot of the day, when I was testing a dust particle effect.
My hope is to make a mystery solving (not puzzles though) game in which you play a ghost. The tiles are 16x16 and the sprites are 16x32, so it would be awesome to have an SNES era tileset look. I could also change everything's size by powers of 2 if you'd like. It's just a hobby game, but if it somehow makes money we would split it 50/50 (I can do the soundtrack).
If it makes any difference, it's written in c++ with the allegro 5 framework, using mappy for map creation.
Please just ask if I missed anything important!
Edit: finished an outline of a track to test the audio systems, you can listen too.
http://loganmcbroom.bandcamp.com/track/opening-maybeExtra shot of rain splash animations
http://i.imgur.com/y6Aup.png