Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411576 Posts in 69386 Topics- by 58444 Members - Latest Member: darkcitien

May 05, 2024, 08:00:13 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignSo what are you working on?
Pages: 1 ... 533 534 [535] 536 537 ... 623
Print
Author Topic: So what are you working on?  (Read 2325849 times)
Seiseki
Level 5
*****


Starmancer


View Profile WWW
« Reply #10680 on: June 02, 2013, 10:45:36 AM »

Looks like an awesome mix of genres :D
Logged

Ashkin
Guest
« Reply #10681 on: June 02, 2013, 04:38:20 PM »


Jelly. Puzzle. Planet.
Logged
Chris Pavia
Guest
« Reply #10682 on: June 02, 2013, 06:25:02 PM »

Looks like an awesome mix of genres :D

Thanks! One of the mistakes I made with Dungeon Hearts 1 was waiting too long to start playtesting, so I plan on fixing that this time. Going to start playtesting ASAP, hoping to have something ready by the end of TIGJam.
Logged
Götz
Level 0
***



View Profile WWW
« Reply #10683 on: June 03, 2013, 12:59:04 AM »

Looks like an awesome mix of genres :D

Thanks! One of the mistakes I made with Dungeon Hearts 1 was waiting too long to start playtesting, so I plan on fixing that this time. Going to start playtesting ASAP, hoping to have something ready by the end of TIGJam.

Yeah! Looks really interesting.

I believe that a game like this really will get a lot of benefits from early iteration and playtest.

Logged

motorherp
Level 3
***



View Profile
« Reply #10684 on: June 03, 2013, 04:49:59 AM »

Prototyping the next Dungeon Hearts game, a card-based roguelike.



Look interesting.  Check out this guys website, he's got some cool cardgame style ideas that you might find inspiring.
Logged
orange08
Level 2
**



View Profile WWW
« Reply #10685 on: June 03, 2013, 07:03:22 AM »


Jelly. Puzzle. Planet.

Verrry good. I think it would be even better if you enlarged the graphics.
Logged

HarisM
Guest
« Reply #10686 on: June 03, 2013, 08:55:34 AM »

/
« Last Edit: March 09, 2019, 02:34:19 PM by / » Logged
swordofkings128
Level 6
*



View Profile
« Reply #10687 on: June 03, 2013, 12:01:12 PM »





City tiles... tree tiles for the city tiles as well. I'm trying to make my trees more modular instead of spriting completely different versions of the same tree. so like each tree version has the same base, but I'll have like 3 different tops that can be mixed together with others, and the leafs for the trees is just one big clump that can be plopped on top of the tree. the tree leafs blend in way too much with the grass at the moment, but I can't decide whether to make the leafs darker or lighter than the grass. I think darker would look better...
Logged

Happy Shabby Games
Level 8
***


msmymo


View Profile WWW
« Reply #10688 on: June 03, 2013, 12:11:57 PM »

@allen i use licecap for capturing directly to gif format, then virtual dub for editing and reducing the framerate to keep filesize low. this is the best method i've found
Logged

deathtotheweird
Guest
« Reply #10689 on: June 03, 2013, 02:41:58 PM »

Thanks, tried that. Much faster than my previous method.



here is crawling out a vent and stealthily turning off a robot, then killing another one non-stealthily.
Logged
Kekskiller
Guest
« Reply #10690 on: June 04, 2013, 10:19:21 AM »

I have to say this looks quite badass. Also a nicely functioning loop if I may say so.
« Last Edit: June 04, 2013, 12:29:38 PM by Kekskiller » Logged
Conker534
Guest
« Reply #10691 on: June 04, 2013, 10:28:42 AM »

Finally feeling better, so I get to work on Witch Princess's core gameplay planning. Smiley
Logged
swordofkings128
Level 6
*



View Profile
« Reply #10692 on: June 04, 2013, 01:17:14 PM »

I realized while making city tiles I should probably have an idea of what I want in my city... in the mean time, this:


things to add- doors, mats in front of doors, more wall art, wall paper tearing off, lights attached to the walls, etc...

edit: oh some more props for inside...
« Last Edit: June 04, 2013, 05:20:39 PM by swordofkings128 » Logged

rnlf
Level 0
**



View Profile
« Reply #10693 on: June 06, 2013, 05:34:44 AM »



The first public shot of my project. I think I have my visual style fixed now. This is obviously a horizontally scrolling shmup. Took me weeks to get that water right though.  Tired
Logged
Azure Lazuline
Level 2
**



View Profile WWW
« Reply #10694 on: June 06, 2013, 12:44:45 PM »

I like the early PS1 look here, with the only problem being that the contrast is too high - in a shooter, you want the background to be fairly uniform, and the player/enemies/bullets to REALLY stand out, otherwise you can get hit by ones you didn't see. Have the bullets flash and have a motion trail or something, it looks way cooler!
Logged

rnlf
Level 0
**



View Profile
« Reply #10695 on: June 06, 2013, 03:04:37 PM »

Yeah, I have a few ideas for the bullets, in the long run, there will more weapons with improved visuals. The thing with the Background never occured to me. Thanks for pointing it out. I will have to rethink this and come up with a plan to make it work. Thanx for your advice  Beer!
Logged
Tom Felshmoon
Level 0
***


Unicorn Rider


View Profile
« Reply #10696 on: June 08, 2013, 01:37:24 AM »

Facking adventures, some little works like Zelda-styled game and starcraft-kind-strategy.
Logged

deathtotheweird
Guest
« Reply #10697 on: June 08, 2013, 02:24:38 PM »



I can see why everyone makes gifs now. they're fun.
Logged
Udderdude
Level 10
*****


View Profile WWW
« Reply #10698 on: June 08, 2013, 03:34:13 PM »

Due to unforseen circumstances I was forced to move my blog to my main site .. added a new entry to it also (It's all development related, I swear!)

Previously it was on another site that hardly anyone even knew about, so it's probably better this way.

http://rydia.net/udder/blog.html

Also adding change log text files to all the game releases, and updating the demo files for XOP Ultra Bundle .. yeah, more excitement.
« Last Edit: June 08, 2013, 04:46:25 PM by Udderdude » Logged
Armageddon
Level 6
*



View Profile
« Reply #10699 on: June 08, 2013, 05:23:32 PM »



I can see why everyone makes gifs now. they're fun.
I love your games, but is that the FPS unity store pack thing? The movement on the gun and the crosshair makes me think it is. Also would you ever make your older games open source?
Logged

Pages: 1 ... 533 534 [535] 536 537 ... 623
Print
Jump to:  

Theme orange-lt created by panic