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May 06, 2024, 08:05:50 AM

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TIGSource ForumsCommunityDevLogsVIOLENCE JAM
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Dragonmaw
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« Reply #20 on: January 22, 2013, 12:23:14 PM »

Looks fantastic. Really looking forward to it!
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FishyBoy
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Make like a tree and get the hell out of here


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« Reply #21 on: January 23, 2013, 12:59:23 PM »

This looks amazing, the art kinda reminds of Dead Leaves, which is always a good thing. Looking forward to playing this.
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TNERB
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gamez stink


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« Reply #22 on: January 29, 2013, 06:36:57 PM »

This looks great! I'm excited to play this it looks like just the kind of game I'd be into. Following this for sure!
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Dingdong
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« Reply #23 on: March 21, 2013, 08:51:28 AM »






(Demonstration sprite)

Work is starting now on a full sprite set for one of the enemy characters.
Various animations are being laid out and a basic movelist is being setup
so once more is done there may be a video finally showcasing a bit of
gameplay, as placeholder graphics are no fun to see in action.



Here's some new art as well of this enemy type!




« Last Edit: July 03, 2013, 05:47:24 PM by Dingdong » Logged

Dion
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« Reply #24 on: July 05, 2013, 03:18:10 AM »

Really dope, quality work, I'm anxious to see that video. I just hope the size and amount of sprites aren't going to hold you back.
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Making Megabyte Punch, a customizable electro-adventure/fighting game.

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« Reply #25 on: January 23, 2014, 02:26:32 PM »

Is it still alive???  WTF
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Ashton Morris - Composer & Sound Designer

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Dingdong
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« Reply #26 on: February 24, 2014, 06:26:03 AM »





(Early work in progress of an animation)

Phew, there's a lot that has been going on but the best news to offer is that we're making progress!
The game is currently being ported over into a new environment but has managed to evolve far
beyond where it once stood before, most mechanics have now been implemented and the combo
system we have in place has been greatly fleshed out. Before we showcase any gameplay though
we'd like to offer some proper visuals rather than just a video clip of placeholders fighting!



Work is also being done on cleaning up and finalizing some of the character designs!

Lastly, apologies for just the slow rate on updates. The project was started when everyone involved
had much more free time but at this point everyone has been very busy taking up side work just
to hang on. We're all hoping to manage to work more available time to dedicate towards this in the
future so all we can do is ask you to be patient and hang in there!


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Manuel Magalhães
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« Reply #27 on: February 24, 2014, 07:09:41 AM »

i'm happy to see new updates on this.  Smiley
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TNERB
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gamez stink


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« Reply #28 on: March 11, 2014, 09:44:59 PM »

awesome character designs.
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