The Hug
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« Reply #20 on: December 23, 2010, 01:26:49 PM » |
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Love the look you've got going so far, you've clearly really thought it out. Find an awesome programmer quick!
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owendeery
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« Reply #21 on: December 23, 2010, 11:36:25 PM » |
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Love the look you've got going so far, you've clearly really thought it out. Find an awesome programmer quick!
Glad to hear you like how it looks. I'm the programmer by the way, cosec is the artist/main designer. This is something that I posted in another thread a few days ago but I figured I should put it up here too. I did some experimenting with normal mapping the ships. The first image is the original diffuse textured ship, the second image is the pixel shader output with a -1 +1 space normal map and the final is the diffuse blended with the pixel shader lighting output. While it looks cool I'm not sure if it fits with the style of the game, or the fact that since the game takes place in the sky most of the scenes are fullbright or flat lit overcast.
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J. R. Hill
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« Reply #22 on: December 24, 2010, 12:43:30 AM » |
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I'd really like it if the wood panels had way less contrast in them.
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hi
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cosec
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« Reply #23 on: December 24, 2010, 07:56:24 AM » |
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Love the look you've got going so far, you've clearly really thought it out. Find an awesome programmer quick! Wait, you need programmers to make videogames? I thought you could just will them into existence.
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eclectocrat
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« Reply #24 on: December 24, 2010, 01:13:07 PM » |
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I encourage you with kind words of appreciation. I like, I would be a paying customer, please continue.
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owendeery
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« Reply #25 on: December 24, 2010, 04:23:34 PM » |
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Today's development: EXTREME MOTION BLUR
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« Last Edit: December 28, 2010, 07:45:30 PM by owendeery »
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RCIX
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« Reply #26 on: December 24, 2010, 06:11:11 PM » |
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"Le Piou Piou" OH HELL YES.
This!
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XRA
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« Reply #27 on: December 24, 2010, 06:33:07 PM » |
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While it looks cool I'm not sure if it fits with the style of the game, or the fact that since the game takes place in the sky most of the scenes are fullbright or flat lit overcast.
yeah I like the flat look and agree, but I think you should maybe investigate using the normal maps for showing subtle highlights/heat from explosions on ships, it could look really nice and dramatic, maybe it could be stylized so it is only ever adding a certain range of colors that work well with the art.. (and not just looking like the typical glossy plastic normal mapping) this games lookin really great
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owendeery
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« Reply #28 on: December 24, 2010, 06:37:32 PM » |
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yeah I like the flat look and agree, but I think you should maybe investigate using the normal maps for showing subtle highlights/heat from explosions on ships, it could look really nice and dramatic, maybe it could be stylized so it is only ever adding a certain range of colors that work well with the art.. (and not just looking like the typical glossy plastic normal mapping) this games lookin really great That explosion idea is really cool, definitely going to try that out.
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JaJitsu
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« Reply #29 on: December 24, 2010, 07:16:23 PM » |
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just thought i'd say i love the concept mock ups too also I hope this is just placeholder seeing how the graphics aren't chunky pixels the logo shouldn't either!
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sugarbeard
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« Reply #30 on: December 24, 2010, 07:26:49 PM » |
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Having given this game a couple go's I can personally attest to it's awesomeness. Looking forward to seeing the final build and sitting down with it. Also: that GIANT dark grey castle looking ship thing is the bee's knees. Straight up.
SkyFortress Forever.
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cosec
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« Reply #31 on: December 25, 2010, 09:24:04 AM » |
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just thought i'd say i love the concept mock ups too also I hope this is just placeholder (image) seeing how the graphics aren't chunky pixels the logo shouldn't either! Yup, the logo is a placeholder We haven't found a suitable name for the game yet. When we do find one I'll make a cooler logo. Oh and we are definitely open to suggestions.
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owendeery
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« Reply #32 on: December 26, 2010, 11:00:51 AM » |
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Beginning work on the particle system...
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« Last Edit: December 28, 2010, 07:45:45 PM by owendeery »
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s0
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« Reply #33 on: December 26, 2010, 11:31:04 AM » |
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Looks neat, I love "vehicle building" games or whatever you call them. Graphics remind me of Patchwork Heroes, was that an inspiration?
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mokesmoe
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« Reply #34 on: December 27, 2010, 12:37:24 AM » |
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Looks awesome :D was the visual style inspired by "
" by chance? :D not a bad thing, I freaking love that games style! (warning, if you check out that link, you'll be humming the song for days!)
Looks neat, I love "vehicle building" games or whatever you call them. Graphics remind me of Patchwork Heroes, was that an inspiration? With a quick Google search, these appear to be the exact same game.
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owendeery
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« Reply #35 on: December 27, 2010, 08:49:29 AM » |
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Looks neat, I love "vehicle building" games or whatever you call them. Graphics remind me of Patchwork Heroes, was that an inspiration? It was indeed. I believe Patchwork Heroes is the North American title of 100-Man Ton No Bara Bara.
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owendeery
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« Reply #36 on: December 28, 2010, 07:39:49 PM » |
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Still tweaking particles... Also working on projectiles now, and experimenting with goshkis idea to add a level of randomness to the projectiles. So far it's working out pretty well.
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Pemanent
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« Reply #37 on: December 28, 2010, 10:50:04 PM » |
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love the concept and the style! Keep up the awesomeness!
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Petey
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« Reply #38 on: December 29, 2010, 01:28:11 PM » |
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This looks very cool. From the original concepts/screenshots it seems like there's some sort of editor? I really like the idea that you could organically build up your fortress through an editor.
Looking forward to playing it!
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Destral
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« Reply #39 on: December 29, 2010, 01:30:19 PM » |
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