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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2155739 times)
Mya
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« Reply #5460 on: March 21, 2015, 01:47:55 PM »



FIGHT!



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Ice Water Games
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« Reply #5461 on: March 21, 2015, 01:50:11 PM »

finding our visual style for Viridi. getting closer, but still a long way to go.

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stilghar
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« Reply #5462 on: March 21, 2015, 02:14:58 PM »

Ilustration of Jack and The Manticore by Sergi Cardo for the motion comic cut-scenes.

More info here.

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Kaspo
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« Reply #5463 on: March 21, 2015, 02:49:19 PM »


Made a walker in Scrap Mechanic

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richardatlas
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Clever Endeavour Games


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« Reply #5464 on: March 21, 2015, 02:49:33 PM »

Ultimate Chicken Horse!

New party mode, activate!


A bit late to the screenshot Saturday party...
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@ClevEndeavGames
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« Reply #5465 on: March 21, 2015, 03:13:59 PM »

Lots has happened... got Steam Achievements and Oculus Rift integration working, even though it took me forever. Here's a screenshot I titled "The smell of alcohol mixed with mold."

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The First Tree, a third-person exploration game about a fox and a family, coming 2017.
The_Observer
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« Reply #5466 on: March 21, 2015, 03:48:12 PM »

Crosspost from our devlog:
On the request of one of our artists I've implemented a new construction system. Since he creates the different constructions from a whole lot of different parts I wrote a little script that gradually builds up the constructions from these little parts. Some examples you can see here, without burly building sailors for now.  Wink

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kkyborg
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« Reply #5467 on: March 21, 2015, 03:53:43 PM »

SUPERVERSE

NEW VIDEO IS HERE:





From concept art:






To new 3D model of the spaceship:






http://superverse-game.com
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Chris MacAdam
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« Reply #5468 on: March 21, 2015, 04:04:31 PM »



A screenshot from a game I've been working on with my brother.
A short zelda-like with a focus on atmosphere.
In the screenshot there is a few firebats and a mage shooting a fireball at you. All still is WIP and might change a bit.
Please comment with crits! Looking forward to seeing more screenshots!
« Last Edit: March 21, 2015, 04:27:06 PM by Chris MacAdam » Logged

AD1337
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Lucas Molina


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« Reply #5469 on: March 21, 2015, 06:13:24 PM »


different cities in Painters Guild
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Falsen
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« Reply #5470 on: March 22, 2015, 12:06:39 AM »

I'm really late this week. Here's a gif of Mike dodging energy beams in Project ‪MikeDies‬ (pre-alpha)
In the next few weeks we're going to be working on improving the look of the energy. What we have here is kind of a prototype.



Here's a gif of the old energy for comparison:

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quantumpotato
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« Reply #5471 on: March 22, 2015, 04:00:37 PM »

I meant to post this yesterday. New UI and a deadline that turns enemy clones a scary red:

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Whiteclaws
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#include <funny.h>


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« Reply #5472 on: March 22, 2015, 05:04:43 PM »

Lookin' Good Chris
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lostzac
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« Reply #5473 on: March 25, 2015, 12:28:44 AM »



Character Editor for Unity3d similar to the Uma
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Anathon
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Rosstin
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« Reply #5474 on: March 25, 2015, 01:02:17 PM »

These guys are pretty suspicious....

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jiitype
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« Reply #5475 on: March 25, 2015, 01:42:04 PM »

It's not saturday goddammit
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sravan
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« Reply #5476 on: March 27, 2015, 07:54:47 PM »

XElevation
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My First Mobile Game XElevation
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contingent99
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« Reply #5477 on: March 27, 2015, 08:07:08 PM »

We added Overdrives to our game! It basically allows you to perform a stronger version of a signature spell! We're showing off the Homing Missiles Overdrive here:

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Henry_Oswald
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« Reply #5478 on: March 27, 2015, 08:58:45 PM »

We added Overdrives to our game! It basically allows you to perform a stronger version of a signature spell! We're showing off the Homing Missiles Overdrive here:



Oh gosh. Dat glow. So beautiful!
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"Do you think love can bloom even on the battlefield?"
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Quill Devlog: http://forums.tigsource.com/index.php?topic=38129.0
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karlozalb
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« Reply #5479 on: March 27, 2015, 11:16:48 PM »

Mech factory!

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