Hey people,
I am currently working on a shmup (
see this devlog) and as i try to add more content and gameplay i need to add assets and models for new ships and surroundings.
If there just wasn't this problem with me being not exactly good at doing arts. I only have a basic understanding of making concepts/drawings and my modeling skills are adequate for lowpoly models at best.
My current undertaking is creating more ships for use as enemies. I soing ok'ish coming up with some basic ship shapes for use as placeholders, but it is something different when using a lot of placeholders instead of properly designed objects, as it helps the credibility of the whole project.
I understand the current workflow is concept art -> modeling -> texture -> awesome. Since i'm really not that good at drawing, i skip the first step and model ships from scratch without any guidelines. The shapes i come up with are not necessarily bad, but.. let's say purposeless.
See these for example:
This doesn't look
too bad to me (not even talking about the texture). But if you look at it from a design perspective a lot of places don't make sense, in addition to not really looking all that awesome after all.
This is why i am looking into creating concept arts for ships prior to modeling them. I tried it for a while and ended up with a bunch of terrible stuff.
I was trying a few techniques like dropping basic, single colored shapes to get some interesting results (i think it's called thumbnailing), and i was looking at references i found at google and deviant art and found some really great concepts, but they mostly left me hating my own works even more.
Making a long story short:I need some pointers at making concepts (mainly for space ship kind of things, but generally too), iterating on them, coming up with good shapes and designs.
Are there any methods i could do, like the thumbnailing i mentioned?
Some basic advise?
Finally, heres some concepts i made earlier so you know what kind of
skill i have at drawing, and for public amusement
.
Thanks