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May 16, 2024, 11:19:46 AM

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TIGSource ForumsDeveloperPlaytestingFlow: God is dead [WIP]
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Society
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« Reply #20 on: May 26, 2011, 02:06:16 AM »

...Now about something different...
Yes, I managed to make those wrapper to work with Unicode-powered projects. Found 1 more bug in PB as well, but doesn’t matter right now – problem differs. As you might now notice by lurking through my old posts, I prefer hindi digits to arabic ones. Actually, statistic decoration was planned to be quite different for Ascended Beings, up to usage of constructed language. Right now, however, my plans about languages changed (while story gain lines about iconoclast), yet some more glyph-like numeration would fit just fine. So, my problem here: it’s not possible to force Blitz3D SDK into drawing Unicode strings. Some bitmap fonts could help, of course, yet considering all those coloring and whole integration work...

Well, is there any way to use extended set of "Mangal" characters in ASCII-mode ? It should be doable with proper codepage, yet I fail to find any documentation for such case. Any help ?
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« Reply #21 on: May 26, 2011, 02:24:25 AM »

Fixed. Why no love for .RAR, btw ?

Mac, windows & most linux distributions have built-in support for zip. If I'll have to install rar on each of these just to play your game I am less likely to give it a try.
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« Reply #22 on: May 26, 2011, 05:48:39 AM »

Your nastier problem with MacOS and *nixes would be managing DirectX7 to work, I afriad.
ALSO: http://www.philipp-winterberg.com/software/rarzilla_free_unrar.php
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« Reply #23 on: May 31, 2011, 07:25:46 AM »

New version uploaded.
+Fr0stb1te:

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« Reply #24 on: June 05, 2011, 05:34:23 AM »

New version uploaded.
+ Blink candy:

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« Reply #25 on: June 06, 2011, 11:20:51 PM »

"...So, we heard you like riddles..."

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« Reply #26 on: June 08, 2011, 04:04:39 AM »

New version uploaded.
+Friendship:

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« Reply #27 on: June 11, 2011, 11:55:19 PM »

Something imminent:

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« Reply #28 on: June 13, 2011, 09:47:23 AM »

New version uploaded:
+Pretty new people:



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« Reply #29 on: June 15, 2011, 08:17:00 AM »

I really enjoy the "most pretentious game developer in the world" gimmick, very fun to read! Never stop what you do!  Hand Thumbs Up Left Wink
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« Reply #30 on: June 15, 2011, 09:02:49 AM »

...As you wish. How 'bout some more nice things ?



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« Reply #31 on: June 16, 2011, 11:40:48 PM »

Fatalities... Do you like fatalities ? ...Or, may be, butterflies ?


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« Reply #32 on: June 18, 2011, 01:34:42 AM »

New version uploaded.
+Some gut trips:



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« Reply #33 on: June 18, 2011, 04:09:28 AM »

http://www.purebasic.fr/english/viewtopic.php?f=14&t=40265&p=354968#p354968
Just curious: how long it would live before they ban me again ? Good-old official site ...
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« Reply #34 on: June 19, 2011, 05:04:56 AM »

GUI - more of it (yes, keybinding is now supported):

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« Reply #35 on: June 19, 2011, 06:13:51 AM »

Hum... crashes consistently upon opening for me at Win7 64bit: It shows the "Nothing side" logo and freezes.

(Also, every time I find this thread I think it is about a new version of "fl0w". Neither the different capitalization nor the missing 0 nor the subtitle help much, especially because in my mind I don't think about it as "fl0w", but as "Flow" - since that's how it is spoken, right?)
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« Reply #36 on: June 19, 2011, 07:55:38 AM »

Quote
Hum... crashes consistently upon opening for me at Win7 64bit: It shows the "Nothing side" logo and freezes.

...I know:

Same for me on that machine, also crashing in main menu. Could be because of multi-threading\DX7 mix (no problems with map editor), yet never got any error like that on my old PIV. Try this and report me results:

"Properties->Compatibility->Run this program in compatibility mode: Windows 98"

Quote
Also, every time I find this thread I think it is about a new version of "fl0w"

Just take it as some form of spiritual correlation, I suppose:

Quote
flOw is a game about evolution by integration, using cellar-based organisms to interface. Flow, on other side, is a game about evolution by integration, using quant-based Beings to interface. Different approach, pretty same mood. No, it wasn'’t actually intentional.


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« Reply #37 on: June 21, 2011, 10:14:54 AM »

Incoming gust:

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