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TIGSource ForumsCommunityDevLogsRed Rogue
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st33d
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« Reply #1000 on: June 09, 2012, 08:17:36 AM »

Update 385

Fixed missile hit roll bug.
There is now a new menu when you die, the second option being "new game". Other options yet to be programmed.

Couldn't add bounciness to physics objects. It may have been possible when the physics engine was less specialised, but adding it now is a massive amount of work.
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st33d
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« Reply #1001 on: June 10, 2012, 07:13:04 AM »

Update 386

Lore menu items that can be unlocked are now blacked out. I prefer it as more of a mystery this way and it makes unlocking Lore a bit more interesting.
An epitaph file can be saved from the death menu. It will list full details of the game leading up to the death. (I think I've missed out the player's current xp level - I will fix that.)
Debug menu now accessible from the death menu (I've spotted some post death AI issues).

Time to start work on the Balrog...
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killozapit
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« Reply #1002 on: June 10, 2012, 10:28:21 AM »

Heh, I would have suggested just not have unlocked lore appear on the menu at all. Maybe give a percentage of total unlocks but other then that have no information on even the number of lores. It would also make browsing the menus without full lore faster.

Ohhh, do epitaph files include nethack-sytle randomly loaded level dumps? Tongue That would be kinda fun, especially if it was shared on-server and you could randomly run across other player's ghosts and loot. Tongue
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st33d
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« Reply #1003 on: June 10, 2012, 10:46:32 AM »

The entire content you will encounter in the game is contained within the random seed.

All you have to do is share the number.
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Angrymatter
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« Reply #1004 on: June 10, 2012, 11:38:07 AM »

The entire content you will encounter in the game is contained within the random seed.

All you have to do is share the number.
Shocked:handthumbsupR: this sounds like an awesome idea
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*antymattar spends 8 months rigorously training to draw knees, even going so far as to have weekly appointments with his knee doctor.*
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st33d
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« Reply #1005 on: June 10, 2012, 11:50:21 AM »

it is

it's solved level generation bugs
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DustyDrake
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« Reply #1006 on: June 10, 2012, 01:24:39 PM »

I am slightly confused.
Why is @ being called Skree?
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st33d
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« Reply #1007 on: June 10, 2012, 01:30:01 PM »

steps to reproduce?
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DustyDrake
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« Reply #1008 on: June 10, 2012, 01:38:08 PM »

aw crap I forgot the log, but I was a goblin (i think) and I had fed @ a rune of identify.
It gave the true identity dialog, no quest though and no lore.
From then on he was called Skree
He died, so I opened a portal to the underworld and pulled him out, decided to go in and use a rune of identify again, and got a new quest (which I couldn't complete due to the gems appearing in the water), left and got killed before I could do anything else
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killozapit
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« Reply #1009 on: June 10, 2012, 01:49:14 PM »

The entire content you will encounter in the game is contained within the random seed.

All you have to do is share the number.

Not quite what I was talking about. In nethack every once and a while it pulls a level from saved 'bones' files that includes an exact snapshot of the current level of the dead player, including some of the dead player's inventory and a gravestone for them you can dig up for loot/chance of being attacked by the player's ghost. It's almost a bit like the way Demon's Souls/Dark Souls has players indirectly communicate with one another. Honestly though I guess it's kind of a silly feature.

I am slightly confused.
Why is @ being called Skree?

Sounds like @ has been poly morphed to another creature? If I remember right every creture has their own 'true name' they are called.
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st33d
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« Reply #1010 on: June 10, 2012, 01:52:02 PM »

yup, never thought about requesting a quest in the underworld or whilst the minion is polymorphed

i guess the polymorph thing with identify should qualify as a hack to identify the race and get quest xp (but fix the naming issue)

not sure how I'm going to rustle up a quest outside of the dungeon
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DustyDrake
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« Reply #1011 on: June 10, 2012, 02:02:24 PM »

Don't!
Say something like "@ has nothing for you to do" or something

and also, @ was still a skeleton I was the one who was wearing a face
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st33d
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« Reply #1012 on: June 10, 2012, 02:16:50 PM »

what happens to your quest xp?
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DustyDrake
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« Reply #1013 on: June 10, 2012, 02:27:27 PM »

well, there's no quest so there's no xp.
same as it is now if you were to use the id rune in a non-dungeon area

also, it appears that giving @ an id rune in the overworld it will not show the lore notification and it will lock the menu on [FEED MINION] for the id rune, with no way to navigate the menu.
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st33d
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« Reply #1014 on: June 10, 2012, 02:30:13 PM »

marvellous
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st33d
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« Reply #1015 on: June 11, 2012, 01:59:11 PM »

Update 387

identify can no longer be eaten in areas (solves everything)
identify on a polymorphed minion or player will now unlock race lore in addition to the usual effects
the number of levels per zone now fluctuates between 3 and 4 (there is always one or two early zones with 4 levels)
the end game has been moved up from level 16 to level 15

The boss fight will also drift a bit, with sightings of the boss and catching up with him being variable, but the underworld portal will always be at level 15.

Forgot to put xp in epitaph. Bugger.

Also, found a non-key-spawning level whilst play-testing it just now. Brilliant. I'll start on that in the morning.
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st33d
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« Reply #1016 on: June 11, 2012, 02:25:39 PM »

Fixed - 388

xp and xp level in epitaph
stopped gate placement putting a gate exactly where a key already is
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st33d
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« Reply #1017 on: June 12, 2012, 04:44:47 AM »

note to self: wall-walker ai-graph generation needs updating to the new cliff handling behaviour
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DustyDrake
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« Reply #1018 on: June 12, 2012, 05:41:24 AM »

...hm?
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rek
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« Reply #1019 on: June 12, 2012, 12:46:37 PM »

I've made it to the Caves (for the first time, yay) without a single Rune of Identify. My rune inventory is seven rows of varying counts of "Rune of ?". Should that be possible? I've always found Identify runes pretty common before.
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