Chris Pavia
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« Reply #400 on: February 20, 2011, 03:14:49 PM » |
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Nice, I like that Quote! I need to make a gun for mine and rig him for some cool action shots.
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Trevor Dunbar
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« Reply #401 on: February 20, 2011, 09:31:17 PM » |
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Toucantastic.
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FK in the Coffee
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« Reply #402 on: February 20, 2011, 09:55:50 PM » |
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Oh god what.
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thedaemon
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« Reply #403 on: February 20, 2011, 11:08:09 PM » |
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wip. I keep redesigning this simple character. It's getting close though, I can feel it.
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pixhead
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« Reply #404 on: February 20, 2011, 11:26:55 PM » |
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I think all it needs is a neck, otherwise very cool!
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Noel Berry
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« Reply #405 on: February 20, 2011, 11:27:16 PM » |
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Haha, I'm liking him! He looks a little depressed.
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Eclipse
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« Reply #406 on: February 21, 2011, 01:18:35 AM » |
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Looking good Willy! There's some nice details in there. To celebrate the 3D thread getting stickified, I whipped up a model of someone you may know: looks awesome! not like that piece of crap that's the actual quote for 3ds. That model is really butt-ugly
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<Powergloved_Andy> I once fapped to Dora the Explorer
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Trevor Dunbar
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« Reply #407 on: February 21, 2011, 05:54:09 AM » |
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Oh god what. Some broken Second life animations that amused my friends a lot. All those models are from second life.
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Toucantastic.
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biomechanic
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« Reply #408 on: February 21, 2011, 07:48:40 AM » |
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@Ishi Where did you find that Quote? I regularly check Spacey's website and polycount posts for low poly awesomeness but I haven't seen that one before.
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Ishi
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« Reply #409 on: February 21, 2011, 10:42:12 AM » |
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@Ishi Where did you find that Quote? I regularly check Spacey's website and polycount posts for low poly awesomeness but I haven't seen that one before.
In the Polycount low poly thread a couple of hundred pages ago: http://www.polycount.com/forum/showthread.php?t=41232&page=44
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Nystre
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« Reply #410 on: February 21, 2011, 10:49:22 AM » |
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Aaagh, I love low poly + low res texture. It's like a beautiful lovechild of pixel art and 3D Modelling ;w;
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Ishi
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« Reply #411 on: February 21, 2011, 11:13:23 AM » |
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Chris Pavia
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« Reply #412 on: February 21, 2011, 12:18:40 PM » |
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Awesome stuff!
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Nugsy
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« Reply #413 on: February 21, 2011, 06:19:48 PM » |
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Ishi: Things like that are the reason i'd love to get my head around coding a 3D engine!
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Toeofdoom
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« Reply #414 on: February 22, 2011, 07:50:31 AM » |
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I made some planet shaders for a unity game called "Spacebrick" The clouds look really nice in motion, and the colours of various bits the planet are generated randomly (though the water in this case is the same, these were edited by hand for display outside the game ). You can click for a bigger version but as it's a unity game it was made for a smallish browser window.
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Pixelgent
Level 1
Pixels and Polygons
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« Reply #415 on: February 22, 2011, 10:19:11 PM » |
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you can use parallax to fake cast shadows from the clouds onto the planets
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Toeofdoom
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« Reply #416 on: February 23, 2011, 06:58:52 AM » |
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Actually the shader was just under the SM2 arithmetic instruction cap, could've made a separate SM3 version I guess.
EDIT: Interesting idea anyway, what type of parallax do you mean exactly? Modifying texture coords based on light direction could work quite well.
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« Last Edit: February 23, 2011, 07:07:56 AM by Toeofdoom »
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thedaemon
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« Reply #417 on: February 23, 2011, 11:15:10 PM » |
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Newer Older
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McMutton
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« Reply #418 on: February 25, 2011, 08:41:25 PM » |
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Sward
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swordofkings128
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« Reply #419 on: February 25, 2011, 10:25:15 PM » |
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Newer Older awww dude, that's balla as heck!! :D you should totally make a game with that as the main character.
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