eyeliner
I see
I changed many things , i'm not a great coder so it's not that easy (harder than it seems)
TertiumQuid
Yeah there is some weird collision detection stuff
Some platforms are rotatable and limited in rotation now.
But rotating at 360 is actually a move ,the player must use it sometimes
I have hard times with inspirations and such , maybe i'm exhausted
If you have some video games i could watch to get some some inspiration and motivations
Despite this , i started adding
official levels ,
sound , and the
storyFor the story , you can skipp it as my previous games.
My english is not the best , so please forgive if it's sound stupid.
The story is about you(the player) helping a space navigate Pod through the space .
It's an human expedition to the end of the Universe , a journey towards Saturn where God is Hidden according to the Race human breed.
If my game is complete , the player will discover in the end if the expedition will find God or no.
The final game will be 10/12 levels only and strongly gameplay based. It will be very very very short , sorry for that.
So the update !
http://www.kongregate.com/games/airman4/cataball-proto-1-0Important Note , the blue orb are optionnal for the moment , the Blue circle is the device to touch to go next level. The game is not that realistic since the inertia and the way the Pod is Moved.
Still It will be minimalistic sound-wise.
Tell me how you feel with the new stages please.