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Saturator
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« Reply #3281 on: January 07, 2015, 06:28:00 AM » |
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That looks super
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joeyspacerocks
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« Reply #3282 on: January 07, 2015, 09:14:22 AM » |
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Little WIP for level 2 of Spooky Pooky, where you start off trapped in a jar in a malfunctioning lab. Bit of tile recycling going on here as, if I made New Year's resolutions, mine would be to try and stop iterating over display stuff before making stuff work ...
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0x0961h
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« Reply #3283 on: January 07, 2015, 12:08:06 PM » |
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Some old-school color/palette cycling inspired animation for NeuroIDE's elements.
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sam_psychic
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« Reply #3284 on: January 08, 2015, 10:54:28 AM » |
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A LAN-multiplayer team-based zombie game.
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jiitype
Guest
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« Reply #3285 on: January 09, 2015, 07:53:11 AM » |
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some runner thing
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The Translocator
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« Reply #3286 on: January 11, 2015, 01:11:39 PM » |
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Somehow pressing attack once did this... I am ashamed of my programming. xD
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Voltz.Supreme
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« Reply #3287 on: January 11, 2015, 01:32:40 PM » |
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Little WIP for level 2 of Spooky Pooky, where you start off trapped in a jar in a malfunctioning lab. Bit of tile recycling going on here as, if I made New Year's resolutions, mine would be to try and stop iterating over display stuff before making stuff work ... Nice!
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0x0961h
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« Reply #3288 on: January 13, 2015, 02:57:37 PM » |
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Some automatic and manual wiring stuff. I second LICEcap. Absolutely amazing thing for fast GIFs.
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Zack Bell
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« Reply #3289 on: January 13, 2015, 04:37:02 PM » |
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Schilcote
Level 1
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« Reply #3290 on: January 13, 2015, 07:58:32 PM » |
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Implemented the Growing Tree algorithm today. In "newest" mode, it acts like depth-first search: If you switch that to look at the OLDEST square next, you get this. Doesn't really qualify as a maze, but... BUT, if you randomly combine the two, you get THIS:
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Geti
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« Reply #3291 on: January 13, 2015, 09:53:07 PM » |
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I feel like a much nicer presentation would have the thick white lines as the maze and the thin grey lines as the cells, but that's a nice gen visualisation either way
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TeeGee
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« Reply #3292 on: January 14, 2015, 02:48:51 PM » |
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Added some dynamic shadows to Bonfire's camp screen.
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oahda
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« Reply #3293 on: January 14, 2015, 03:35:37 PM » |
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Ooh, that's really nice. Interesting what those shadows and a little bit of sprite stretching can really do, without any "proper" (don't get me wrong pls) animations. Allow me to introduce the arrest of Gabe Newell:
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AlexVsCoding
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« Reply #3294 on: January 15, 2015, 05:24:57 PM » |
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Schilcote
Level 1
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« Reply #3295 on: January 15, 2015, 09:34:47 PM » |
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Allow me to introduce the arrest of Gabe Newell:
Insert "getting some head" joke here.
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sam_suite
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« Reply #3296 on: January 15, 2015, 10:25:52 PM » |
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the new car-selection "reticle" for radon! read all about it after being enticed to my devlog by this sentence!
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marcgfx
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« Reply #3298 on: January 16, 2015, 04:11:53 AM » |
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spider-robot that was originally about 10 times the size and designed for a rts (that i never completed). It's now running around in a racing-game, maybe it could be used as a beginner vehicle (as its so slow).
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oahda
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« Reply #3299 on: January 16, 2015, 07:25:20 AM » |
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Allow me to introduce the arrest of Gabe Newell:
Insert "getting some head" joke here. nnno eww
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