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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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thedaemon
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« Reply #120 on: August 23, 2009, 07:36:22 PM »

Old 3d stuff.

RabbitMan


Shambler

the Sandman

My first 3d character, a goblin 2002. Sorry for the large size.


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Eclipse
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« Reply #121 on: August 28, 2009, 04:42:23 AM »

you should apply to help with Overgrowth  :D
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #122 on: September 03, 2009, 05:56:28 AM »

Here's the crustacean wench I was working on. Didn't turn out as well as I had hoped, but I learned a lot:



And here's a bust I did:

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Eclipse
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« Reply #123 on: September 03, 2009, 07:13:01 AM »

amazing stuff! i love the ugly mofo. (well not him, the model  Shocked)

Are you experienced in doing lowpoly+normal versions of your models? if so are up for some kind of collaborations? I'd love to code a short but bad ass "next-gen" techdemo using my engine and it could be an awesome portfolio piece and bring attention of the medias Wink
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<Powergloved_Andy> I once fapped to Dora the Explorer
Handre
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« Reply #124 on: September 03, 2009, 03:12:08 PM »

amazing stuff! i love the ugly mofo. (well not him, the model  Shocked)

Are you experienced in doing lowpoly+normal versions of your models? if so are up for some kind of collaborations? I'd love to code a short but bad ass "next-gen" techdemo using my engine and it could be an awesome portfolio piece and bring attention of the medias Wink

Yeah all these models, even though they are fairly high poly all use normal maps which I sculpted using far higher poly versions. I'd be able to make lower poly stuff fairly easily, but I AM still quite inexperienced I'm afraid and I cant really rig and animate properly in 3D (concentrating more on modeling, sculpting and texturing). So yeah, we can talk about it, but be warned that I'm still a lil bit of a nublet when things get technical. I know how to make decent animatable topology though.

Anyway, rambling aside, heres an ogre bust I'm working on. Started using Zbrush, but the render is in blender. Watched a ton of tutorials this week and I feel like I've already learned a hell of a lot more.




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Eclipse
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« Reply #125 on: September 04, 2009, 04:16:50 AM »

uhm, looks a bit like he uses the very same detail normalmap on everything, even on the tooths, maybe makes him look a bit "rocky", especially on the face, but the model is very nice indeed! I think you got some impressive skills already.

One of my friends worked on a bunch of CG movies as animator, so that one shouldn't be a problem, he's prone to help Smiley I can animate too but i'm surely near as good as him Wink


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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #126 on: September 04, 2009, 04:56:56 AM »

Not sure what you mean with "looks a bit like he uses the very same detail normalmap on everything, even on the tooths." I guess it looks kinda similar but i assure you they are different maps. I did add a an overall skin pore texture on the normal map, but the veins and a lot of the facial detal and everything is part of the normal map so its definitely not the same as the teeth... anyway here is a new version with a little bit different lighting and some subsurface scattering (which seems to soften out the textures a little but im not sure I quite liked the really hard look...)



Anyway I'll talk to you on MSN.
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Eclipse
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« Reply #127 on: September 04, 2009, 05:03:06 AM »

yes sorry, at the start i thought it used two normalmaps, one for the veins and such and a tiled one for the skin details, the new rendering looks a lot more natural even if it looses a bit of detail Smiley impressive job so far btw
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #128 on: September 04, 2009, 10:42:53 AM »

added some hair... I think I'm pretty much done with this dude now... I'll render a rotation video of him soon though, but its gonna take a while cause the render time is real slow now!  Giggle

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« Reply #129 on: September 04, 2009, 12:38:28 PM »

haha awesome stuff man  Beer!
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #130 on: September 06, 2009, 04:22:41 AM »

ligther shadow, a nice rim light on the right, and a bone necklace...

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Eclipse
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« Reply #131 on: September 06, 2009, 04:58:48 AM »

looks A LOT better  Grin
the skin on the chest still looks a bit too rough for my tastes (it makes the skin looks almost like the bones) but could be that ogres have a very tick skin Wink but it's truly a minor crit on an awesome piece, congrats!

i'd imagine the chest more with reliefs than with micro-holes, a bit like that http://www.pcimagenetwork.com/muscle/p9.jpg

loving the work on the face, very detailed, top notch stuff  Beer!
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #132 on: September 06, 2009, 05:03:56 AM »

Thanks man i'll definitely try and apply some more of your suggestions
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« Reply #133 on: September 06, 2009, 06:37:40 AM »

http://xs843.xs.to/xs843/09360/ogre8763.jpg

Cool i think it looks good now... i think thats it... hehe
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« Reply #134 on: September 06, 2009, 08:49:23 AM »

yeah definitely! a lot more natural Smiley

i did this sign for my game  Grin

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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #135 on: September 06, 2009, 09:27:58 AM »

dope sign.  i love when people leave brush strokes in their diffuuuuusssseeee.  cuuute. Blink Blink

i did this once for no reason:



*well, actually, i was just on a victorian furniture kick. (louis the 14th technically)
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« Reply #136 on: September 06, 2009, 10:46:24 AM »

 Hand Thumbs Up Left Very nice! Hand Thumbs Up Right
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Bree
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« Reply #137 on: September 06, 2009, 11:10:27 AM »

Wow, that looks great!
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Eclipse
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« Reply #138 on: September 06, 2009, 03:07:23 PM »

with that sign, comes a monster

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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #139 on: September 06, 2009, 03:48:48 PM »

yeah definitely! a lot more natural Smiley

i did this sign for my game  Grin


Actually someone in another forum pointed out i still have a lot to learn about SSS and skin shaders, so i think i'll prolly sit with this one a while longer...

As for the sign and its monster, really cute and cartoony! I'd suggest making the outlines of the shadow more consistant, like having the inside of the mouth smoother as well, but I'm guessing that it wont be too big on screen so it probably doesnt matter, or perhaps it looks better with the mouth sharp but in that case i'd suggest hardening the edges of the teeth to make it look more sharp as well.

dope sign.  i love when people leave brush strokes in their diffuuuuusssseeee.  cuuute. Blink Blink

i did this once for no reason:



*well, actually, i was just on a victorian furniture kick. (louis the 14th technically)

Really fancy lookin table mate! Tongue
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