Moth
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« Reply #4020 on: August 31, 2015, 04:06:57 PM » |
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I feel like the white outline around cliffs in the nearest parallax layer draws results in a bit of undue attention drawn to them for being a background element- did you ever try taking those outlines out and, instead, trying a white outline around your player character and the layer he's on? Anyway, just a suggestion, may help with readability. Nice sense of spectacle to the scene you got there overall
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EvilDingo
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« Reply #4021 on: September 01, 2015, 03:09:22 AM » |
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Strafing test: Bomb test: From Dev Log.
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LucasMaxBros
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« Reply #4022 on: September 01, 2015, 11:19:54 AM » |
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Working on new attack animations.
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Canned Turkey
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« Reply #4023 on: September 01, 2015, 04:44:04 PM » |
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SeanNoonan
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« Reply #4024 on: September 01, 2015, 04:48:09 PM » |
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I feel like the white outline around cliffs in the nearest parallax layer draws results in a bit of undue attention drawn to them for being a background element- did you ever try taking those outlines out and, instead, trying a white outline around your player character and the layer he's on? Anyway, just a suggestion, may help with readability. Nice sense of spectacle to the scene you got there overall That's an interesting idea but to be honest, it's potentially too much work to redraw every frame of every character sprite at this stage, but I might do a test to see the result. I generally haven't liked all of the double outline/gameboy sprites I've seen around here lately. Thanks for the advice, if I do a test I'll post it here
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Canned Turkey
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« Reply #4025 on: September 01, 2015, 05:24:19 PM » |
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I generally haven't liked all of the double outline/gameboy sprites I've seen around here lately.
Alright then...
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Moth
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« Reply #4026 on: September 01, 2015, 05:50:09 PM » |
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Canned Turkey let me just say you have nothing to worry about. Gorgeous as usual.
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SeanNoonan
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« Reply #4027 on: September 01, 2015, 11:23:53 PM » |
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I generally haven't liked all of the double outline/gameboy sprites I've seen around here lately.
Alright then... But your stuff is cool :D Suits your style.
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Canned Turkey
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« Reply #4028 on: September 02, 2015, 09:33:33 AM » |
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Thank you guys! Sean your game is look'n snazzy as usual
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Moth
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« Reply #4029 on: September 02, 2015, 09:40:42 AM » |
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Some new palette swap shaders have been implemented in my game since the last time I shared them (licecap seems to have stuttered a bit as it recorded the gif, ignore that).
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Canned Turkey
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« Reply #4030 on: September 02, 2015, 10:02:54 AM » |
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Dang moth your game is look'n snazzy too
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Moth
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« Reply #4031 on: September 02, 2015, 10:19:38 AM » |
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Aww thank you!!
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christopf
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« Reply #4032 on: September 02, 2015, 11:30:53 AM » |
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a little worm for showing you the hidden paintings
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SeanNoonan
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« Reply #4033 on: September 02, 2015, 04:09:07 PM » |
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More polish, but this time to level 2...
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Moth
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« Reply #4034 on: September 02, 2015, 04:15:30 PM » |
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Oh man I love that little pumpkinhead dude!! Also very pretty palette and level! I think that's my favorite I've seen from this game yet.
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Schoq
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« Reply #4035 on: September 02, 2015, 04:18:04 PM » |
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I feel like it's sometimes really hard to tell quickly enough what's a ledge and what's a background ledge Seems very busy in general which isn't always a problem, but missing jumps because you couldn't see what's going on might get annoying for a lot of people, and there's the issue of eye strain
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♡ ♥ make games, not money ♥ ♡
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Azure Lazuline
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« Reply #4036 on: September 02, 2015, 04:43:26 PM » |
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I love this worm! SeanNoonan: yeah, you really just need to remove the white outline from the background ledges - it's giving them more contrast and visual importance than the actual foreground ledges. It looks excellent otherwise, but the outlined ledges honestly look really bad once you notice them...
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LucasMaxBros
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« Reply #4037 on: September 02, 2015, 06:19:02 PM » |
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More work with attacks - this time the Bow & Arrow.
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gimymblert
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« Reply #4038 on: September 02, 2015, 06:47:45 PM » |
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I really like the style
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Torchkas
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« Reply #4039 on: September 02, 2015, 11:19:39 PM » |
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you guys need to study jump arcs from other platformers, they all look off
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