Glaiel-Gamer
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« on: May 07, 2009, 09:58:01 PM » |
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Inanimate
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« Reply #1 on: May 07, 2009, 10:21:14 PM » |
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Actually, yeah. Maybe you could make it Elite Beat Agents style, with little circles and paths telling you where to go.
For now, it's a cool little thing.
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JLJac
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« Reply #2 on: May 07, 2009, 11:09:08 PM » |
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It's cool! Only problem is that the sounds are a bit painful...
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Alec S.
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« Reply #3 on: May 07, 2009, 11:38:18 PM » |
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I would make it so that the things you shoot play the closest tone on the chromatic scale, in order to avoid the weird dissonant intervals (where things are half way between notes) here.
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Jesseyay
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« Reply #4 on: May 08, 2009, 12:01:59 AM » |
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Ahh, I clicked on this link and thought my speakers broke -_- took me a minute or so to figure out what was happening Yeah limiting the sounds to the chromatic scale sounds like a good idea or limiting them to a major/minor scale depending on what's happening in the game.
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Kekskiller
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« Reply #5 on: May 08, 2009, 07:59:21 AM » |
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Renton
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« Reply #6 on: May 08, 2009, 08:01:59 AM » |
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This has so much potential it hurts.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #7 on: May 08, 2009, 08:05:39 AM » |
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It looks nice but feels very slow -- what's the fps? I tend to think that if you're going for lots of effects like motion blur and such Flash isn't a great platform for that. Even Game Maker would do that effect faster.
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Glaiel-Gamer
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« Reply #8 on: May 08, 2009, 09:21:46 AM » |
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It looks nice but feels very slow -- what's the fps? I tend to think that if you're going for lots of effects like motion blur and such Flash isn't a great platform for that. Even Game Maker would do that effect faster.
It's not the effects causing lag it's the sound generation (flash is no beast at floating point calculations) and nothing was very optimized right now, i just hacked it together in like an hour yesterday. I dunno if I'm gonna do anything with it though.
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Melly
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« Reply #9 on: May 08, 2009, 09:24:22 AM » |
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If you can optimize it I can see a lot of potential for this.
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Robotacon
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« Reply #10 on: May 08, 2009, 09:24:37 AM » |
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What did I just smoke?
Visuals got lots of potential but the sfx were horrible.
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« Last Edit: May 08, 2009, 09:34:09 AM by Todd Wilson »
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ஒழுக்கின்மை (Paul Eres)
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« Reply #11 on: May 08, 2009, 09:25:31 AM » |
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Ah, I see. What sound generation effects are used? I heard some frequency changing, where the frequency seems to vary based on the location. Are the sound samples themselves created procedurally, or is the frequency just changed?
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Glaiel-Gamer
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« Reply #12 on: May 08, 2009, 09:31:27 AM » |
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Ah, I see. What sound generation effects are used? I heard some frequency changing, where the frequency seems to vary based on the location. Are the sound samples themselves created procedurally, or is the frequency just changed?
All the samples were created procedurally based on the Y value. (there's a lot of little things I did here to try and make flash crunch the floats faster like making a local reference to sin but there's still a lot more I could do with that) function soundGen(event:SampleDataEvent):void { var sin = Math.sin; for (const c:uint=0; c<1024; c++) { pitch += (pitch-((500-ship.y) / 150))/-20480; timer += .1 * pitch; var val:Number = Math.sin(timer); for(var i:uint = 0; i<Bullets.length; i++){ var p = (500-Bullets[i].y)/150; Bullets[i].timer += .3*p; Bullets[i].vtimer += .0004; Bullets[i].volume = sin(Bullets[i].vtimer); val += sin(Bullets[i].timer) * Bullets[i].volume * (Bullets[i].x>700 ? (800-Bullets[i].x)/200 : 1); } event.data.writeFloat(val*.3); event.data.writeFloat(val*.3); event.data.writeFloat(val*.3); event.data.writeFloat(val*.3); event.data.writeFloat(val*.3); event.data.writeFloat(val*.3); event.data.writeFloat(val*.3); event.data.writeFloat(val*.3); } }
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I_smell
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« Reply #13 on: May 08, 2009, 11:01:09 AM » |
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It looks good, but y'know at the end of the day it's a box that shoots sideways. I think a good idea would be to firstly change the sound from a piercing wave sound to a shorter single sound that plays once as you shoot- Keep the idea of the pitch being determined by your _y position, that's great. Then you could place enemies to appear in a specific sequence so that if you shoot them all as they come at you it makes music. Then you could have things in the background like industrial factories that coincidentally provide basslines. It'd be kind of like Walk Smash Walk crossed with .
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agj
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« Reply #14 on: May 10, 2009, 12:50:34 PM » |
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Definitely has potential. Just make sure you lower the volume, because there's a lot of clipping going on. Also, don't make it a generic shoot'em up with a twist, please. I would make it so that the things you shoot play the closest tone on the chromatic scale, in order to avoid the weird dissonant intervals (where things are half way between notes) here.
But it's beautifully dissonant.
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Lucaz
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« Reply #15 on: May 11, 2009, 06:44:01 AM » |
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It has potential. Even as it is, it was fun to fool arounf with it. Although I think it would lose me a bit without the piercing tones, the sounds are right as they are now.
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shrimp
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« Reply #16 on: May 11, 2009, 12:07:04 PM » |
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Yeah, definite potential, although it hurts my ears too much at the moment As it is now, I think it would be cool if it was some kind of freaky-interlude in a less dissonant game version of the same thing, if that makes any sense at all. Reminds me of the ending of 2001 (which I like) Survival-horror-rhythm-action!
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Lyx
Level 1
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« Reply #17 on: May 15, 2009, 07:48:32 AM » |
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My first thought was "strangely hypnotic". I do like that the tone generation is not rasterized - just the clipping is distracting... oh and... when i accidentelly made it go up offscreen infinitely, i closed the page out of fear that it may fry my speakers Personally, i can imagine this being a "strange" experience if it had changing backgrounds, some things to interact with, and changing sounds... but then, it may become illegal
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Gainsworthy
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« Reply #18 on: May 16, 2009, 07:25:00 PM » |
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It's beautiful. My mind hurts.
Maybe you could team up with Amon26.
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davidp
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« Reply #19 on: May 18, 2009, 11:11:11 AM » |
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nice effects, but my ears are bleeding
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