Hi guys
Gunna pop in for a last minute entry that I've been considering for a while/working on a little. Essentially, its a pokemon-style strategy battling RPG. So, you have a monster, and you fight another monster. Each one has a (limited!) slew of attacks, a bunch of positive and negative qualities (passive effects, or move amplifiers/dampeners), and a few stats. Additionally, the battle itself has some qualities, that either player can manipulate - Distance, Weather, and time of Day (although the latter two aren't going to be as easily manipulated). Take turns and duke it out!
Right now, at least for Assemblee, its looking like you start with one monster, with a specific set of moves, and try to beat all of the other monsters that are scattered around the map. You can switch your monster out for any monster you've beaten, between battles.
SCREENSHOTS:
Map view:
So far - I've made the battle system, although it is currently text based.
TODO LIST:
1) Make map display (CHECK) walk around on map (CHECK)
2) Make battles graphical (Checkish)
3) Add status effects
4) Tweak battles (ex add some way of determining who goes first on a given turn)
5) Let you switch monsters
6) Make the AI...!
Also, I forgot - put enemies on the map.
OPTIONAL TODO THAT PROBABLY WONT BE DONE FOR ASSEMBLEE:
1) use Lua for attacks/status effects/etc
2) Make custom monsters?
3) Netplay
4) Cool earthboundy backgrounds.
Will have a screenshot up eventually! But so far I'm planning on using easyname's tiles and sprites (the angel/demon ones!). Also will be using someone's HUD tiles, and a small spritefont, although those two haven't really been considered.
Here goes nothing!
---LINK---
http://www.mediafire.com/file/n2kn4yjwzqi/Release.zipControls are very disjointed at this point - WASD to move on the map, z&x to switch attacks in battle, and space to select an attack or progress the text.