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TIGSource ForumsCommunityTownhallGlobal Game Jam 2010
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Matt Thorson
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c'est la vie


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« Reply #20 on: January 29, 2010, 09:43:36 AM »

Presumably puppies in New Zealand.
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Cagey
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« Reply #21 on: January 29, 2010, 09:58:14 AM »

It is currently 5 am and everyone here at Game Jam Sydney is still going strong (Except Farbs. He passed out ages ago).

Go team!
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c-foo peng
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game chef


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« Reply #22 on: January 29, 2010, 10:16:37 AM »

Game Jam Sydney, represent!

I know Farbs will be there, which is pretty cool.

High five! I'm so looking forward to this. My game is going to be awful.

Sifu was that you I saw all over last year's BoingBoing footage?

Yes it was! I wish they caught me at a better moment, I was playing somebody else's game rather than working on my own.
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Glaiel-Gamer
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« Reply #23 on: January 29, 2010, 01:33:19 PM »

Hooray! I am going to be at the Digipen one. It will be awesome.

what do you know, so am I
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aeiowu
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Greg Wohlwend


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« Reply #24 on: January 29, 2010, 01:48:34 PM »

get up in that TIGVent during the jam and we'll jam with our nerd voices.
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Farbs
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/Farbs


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« Reply #25 on: January 29, 2010, 02:37:49 PM »

It is currently 5 am and everyone here at Game Jam Sydney is still going strong (Except Farbs. He passed out ages ago).

Go team!

Ideas are made of sleep. Everyone knows that.
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imaginationac
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Makin' games instead of makin' money.


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« Reply #26 on: January 29, 2010, 03:30:48 PM »

We've started at UGA. Already a lot of fun. Big Laff
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andy wolff
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« Reply #27 on: January 29, 2010, 03:55:39 PM »

I was signed up for the Champlain college one but they closed it to non-students. Also, Jon Blow is speaking there, apparently.
They said they'd let me and whoever else participate remotely, though. I suppose I will do that
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Glaiel-Gamer
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« Reply #28 on: January 29, 2010, 07:04:06 PM »

I have finished my game, the theme was "Deception" and the restrictions were to use "A monk, a punk, or a skunk"

So I made an epic action RPG

http://www.globalgamejam.org/2010/age-valthor-iv-chronicles-obtuse-monk

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Farbs
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« Reply #29 on: January 29, 2010, 07:05:49 PM »

Holy crap Tyler - don't you have like a day and a half left?

I have a concept and a lot of work to do. Oh, and a half finished Breakout clone.
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Glaiel-Gamer
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« Reply #30 on: January 29, 2010, 07:20:14 PM »

Holy crap Tyler - don't you have like a day and a half left?

I have a concept and a lot of work to do. Oh, and a half finished Breakout clone.

spoilers if you havent played my game yet:
I showed up to see what the theme was and who was there. Practically no artists showed up, and I don't like working with other coders on small projects in flash. No artist means I don't have anyone to bounce an idea off of, and the only thing I could think of for theme of "deception" cactus had already done, so I decided to 'deceive' people into thinking I was making a good game, but actually just made what you see up there, grabbed some free pizza, then went home to do something more useful. I fit the theme and the challenges though, so there it is.
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sergiocornaga
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« Reply #31 on: January 30, 2010, 11:44:41 PM »

Man, this was super fun! (As I'm in New Zealand, the jam's over for me)

I teamed up with YagerX and a couple of others (who as far as I know don't go here) and we came up with Cakewalk 7000. It was deemed the favourite game of our jam site, which I know was good for my self esteem.
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Farbs
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« Reply #32 on: January 31, 2010, 01:56:03 AM »

All done. So sleepy. I cleverly spent two hours this morning building a slide presentation for the afternoon's talk then lost it. That's after staying up 'till 4am the night before the jam prepping my notes. Gah! I just answered questions instead and got a little rambly, but I think it was okay. My game's ~90% done, so I'll finish up the other 90% tomorrow. I'm pretty happy with it & keen to see it go live.

Was good to meet Cagey and Radix.
Brain is hurt.
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sergiocornaga
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« Reply #33 on: January 31, 2010, 03:33:15 AM »

My game's ~90% done, so I'll finish up the other 90% tomorrow.

Heh. Corny Laugh
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imaginationac
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« Reply #34 on: January 31, 2010, 09:01:19 AM »

We ended up going with 3 ideas, and then dropping one of them. So we're down to two games. One is a multiplayer game based around the Prisoner's Dilemma. And the other, which we're finishing up, involves clowns, lots of fucking creepy clowns.
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John Nesky
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« Reply #35 on: January 31, 2010, 08:25:13 PM »

We made a 2-Person-1-Keyboard tank game with decoys. You can play it right here. I think it's awesome.  Tiger
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Sash
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« Reply #36 on: January 31, 2010, 11:24:33 PM »

Man the sydney game jam was fun. I liked your judging skills Farbs. And Radix your game was so cool, good job man, especially doing it on your own.  I've got to start posting here after meeting you guys!
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Farbs
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« Reply #37 on: February 22, 2010, 02:37:41 AM »

Good Game (Australian TV) ran a piece on the Sydney jam tonight. Sash Radix and Cagey all got airtime, and you can see me skulking around looking surprisingly cranky on stage.
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CiroContinisio
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Eat this!


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« Reply #38 on: February 22, 2010, 03:39:18 AM »

We made a 2-Person-1-Keyboard tank game with decoys. You can play it right here. I think it's awesome.  Tiger
It's very good. One thing to note: you've used the / key for one of the players, but that is a key that's nowhere on a QWERTY keyboard (without holding Shift), so non-US players can't play.
Next time use regular letters, or keyCodes instead of charCodes (or viceversa, I don't remember now Tongue)
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increpare
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« Reply #39 on: February 22, 2010, 05:26:09 AM »

virtual keyCodes won't help you - they don't correspond to keyboard geometry.  You could maybe try getting the scancode for your current locale, and then get the UK/US locale keycode for that scancode, and interpret that.  I don't know how well that would work, though.
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