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DISCLAIMER: These shots may not actually be in the game yet )
Okay, so I'm making a Bubble Bobble kinda co-operative platform arcade game, where you play a couple of Knights, battering goblins around one screen levels. There are some things I want to get feedback on though.
I have made two early version of the game, one in BlitzPlus (
B+ - testengine.exe) and one in The Games Factory 2 (
TGF2 - KnightsTest.exe). Both are included in this zip here:
Download Knights! test (800kb)There are some differences between the two.
1. The basic running around jumping is different. The B+ one uses UP for jump, SPACE for attack, whilst the TGF2 one uses X,Z for your actions.
2. In the TGF2 version, ATTACKING in the air will give you a bit more vertical momentum made more apparent by also holding JUMP, whilst this doesn't occur in the B+ one.
3. In the B+ version you can spawn goblins by pressing '3' and batter them around with the sword, but you will get hit on the slightest touch of a goblin. You can come back alive with '2'. In the TGF2 one, the goblins will stop when they are in front of you, and essentially will ready themselves for an attack, but I haven't done that bit yet. The goblins also can semi-navigate parts of the level in the TGF2 one, otherwise they act like Lemmings.
So basically, in each case, which do you think works better?
I'm leaning towards the TGF2 version, with maybe switching the jump button back to UP. Being hit seems too easy in the B+ version and it seems natural to have a mini double jump when you attack midair. I was also toying with a sort of 'ground pound' if you press attack a second time... thoughts?
You can also have fun editing the levels in the B+ version, I think it's fairly unbreakable (*fingers crossed*).