(Disclaimer: This might turn out as a bit of an incoherent brain-dump, but we'll see...)
I've just discovered that I've been doing
psychogeography for a while now without realising it.
(One) Definition:
"the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals."This piece lead me to
Iain Sinclair, who not-coincidentally has connections with Alan Moore, and in fact appears (kind of) in the most recent League of Extraordinary Gentlemen.
So anyway, then I followed a link to
social trails or desire lines, which is a pretty familiar phenomenon, and made me think of generating paths in PG landscapes. This process has been modelled (can't find the link ATM) although I personally don't do anything this clever.
But in general, this seems pretty relevant to world design in games... laying out or analysing the paths between important places, that sort of thing. Maybe it's especially relevant to exploration/open-world games?
Perhaps that's still a bit too specific though. This kind of wandering exploration is just a really nice meditative thought-provoking thing to do in reality. I've got an ongoing project to walk around the circumference of the horizon as seen from my parents' house. The shape it made when plotted in Google Earth was quite strange too.
In a similar vein is the idea in archaeology of a
ritual landscape. One can definitely take a psychogeographical wander around the monuments of Avebury (top right pics on that page, except Stonehenge)
So... um... discuss!
(PS: This is pretty closely linked to the excellent
"Creating a Memorable Landscape" discussion from a while ago)