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1411512 Posts in 69376 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 27, 2024, 09:08:06 AM

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TIGSource ForumsDeveloperPlaytestingDEFEM
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Scattle
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« on: April 25, 2010, 04:11:56 PM »

DEFEM


Hey guys!

This game is being ported to flash soon, but I just wanted to see if you guys like it :D

DEFEM was inspired by Terry Cavanagh's defen, but adds a bit more to the concept. I was REALLY lucky enough to have some insanely talented people on the project, Like Francis Coulombe and Brother Andrioid (If you haven't heard of them, SHAME ON YOU)

Anyhoo, you can download the game here: http://dl.dropbox.com/u/2074248/defem.zip

Tell me what you think!
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andy wolff
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« Reply #1 on: April 25, 2010, 04:40:45 PM »

It's really interesting to see what you've done with Terry's original wacky concept

good work
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ortoslon
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« Reply #2 on: April 25, 2010, 07:27:31 PM »

27781 points

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Amon26
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« Reply #3 on: April 25, 2010, 09:59:36 PM »

Slamdancin salami this is a wild trip!  This shit goes from 0 to bananas in 10 seconds flat!

good work scattle!  Hand Thumbs Up Left
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kurismakku
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« Reply #4 on: April 26, 2010, 04:54:00 AM »

Awesome game ! Really addicting and fun..
Must say that on start i was looking what is this...:D
But after few rounds, game blow up my mind and i have become her slave... Panda
Now i am lucky that i got opportunity to port it, so expect it in Flash really soon. Hand Thumbs Up Right
« Last Edit: April 26, 2010, 07:15:30 AM by xraven13 » Logged

jwaap
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« Reply #5 on: April 26, 2010, 11:48:19 AM »

scattle is changing the face of indie gaming forever
in a good way

fun
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mirosurabu
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« Reply #6 on: April 26, 2010, 11:57:09 AM »

Oh man this is so awesome

Derek you must frontpage this
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madjackmcmad
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« Reply #7 on: April 26, 2010, 12:05:44 PM »

This is a blast. Download and bam, cool music and shit blowing up everywhere in seconds. A great time.
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Abelo
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« Reply #8 on: April 27, 2010, 08:34:56 AM »

It's really fun. However, if it were me, I'd color-code the graphics somehow. Right now the game is kinda chaotic and visually you can do a bit to help minimize that, perhaps doing all player-related white, the enemies red and pickups green or whatever color combo you prefer. The idea is just minimize visual havoc. The lasers could also be a bit darker, so they don't look like totally crowding the screen. Hope the feedback is useful Wink
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