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TIGSource ForumsDeveloperArt (Moderator: JWK5)Sculptris 1.0
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Author Topic: Sculptris 1.0  (Read 15975 times)
fraxcell
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« on: May 22, 2010, 06:01:00 AM »

Sculptris 1.0 released!
Video

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kinnas
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« Reply #1 on: May 22, 2010, 06:20:09 AM »

So I tried it out and started making a generic goblinface to learn the tools and interface. At first I made the eyes just big holes but later tried to bulge them out to make them into proper eyeballs. In the process I managed to fuck up the geometry so that the trianglecount is through the roof and the geometry of the mesh is all twisted and fucked. Is there any way to fix this? Some kind of 'select area, flatten the whole thing out to a smooth surface' function or anything? Reduce brush, smooth and flat don't work at all and often I get a "Splitlist overflow!" error.



and a view from inside:

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Plattfisk
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« Reply #2 on: May 22, 2010, 07:32:52 AM »

It so nice that there's finally a decent freeware option for sculpting. Blenders sculpt mode wasn't really cutting it imo.
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Tumetsu
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« Reply #3 on: May 22, 2010, 08:04:37 AM »

Is there anywhere a good list of features for this program? Looks interesting but I'd like to look a bit what it can do before downloading and deciding to jump in.
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LazyWaffle
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« Reply #4 on: May 22, 2010, 09:22:03 AM »

I never really got this. Is this a really intuitive 3D modeler, or just something to dick around with a bit?
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kinnas
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« Reply #5 on: May 22, 2010, 09:36:02 AM »

Started a new one. This is pretty fun. I guess that's my first 3d then.




CHERRY POPPED
« Last Edit: May 22, 2010, 09:44:51 AM by kinnas » Logged

Renton
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« Reply #6 on: May 22, 2010, 09:59:41 AM »


PORCELAIN BATMAN
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deathtotheweird
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« Reply #7 on: May 22, 2010, 10:04:44 AM »

Is there anywhere a good list of features for this program? Looks interesting but I'd like to look a bit what it can do before downloading and deciding to jump in.

You don't have to install anything. It comes as a zip.

I never really got this. Is this a really intuitive 3D modeler, or just something to dick around with a bit?

I also guess you guys didn't read the about page of the website. It's a sculpting program, it's not meant to be a full-featured 3d modeler.
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moi
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« Reply #8 on: May 22, 2010, 11:28:34 AM »

I think this tool os made for people like kinnas with a 2d drawing style. It gives great results there
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fraxcell
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« Reply #9 on: May 22, 2010, 11:36:02 AM »

It's definitely a lot more user friendly than zbrush or something, although I don't think it would be particularly useful for a game, unless it's pre-rendered.
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kinnas
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« Reply #10 on: May 22, 2010, 12:52:42 PM »

This program is definetely supereasy to use and incredibly fun. In fact I wish it had oc style multiplayer support just to sculpt goblinfaces with other people. Sadly unless your game is dealing with high end 3d stuff then this is pretty useless for the generic indie.

But addicting as hell.

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Plattfisk
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« Reply #11 on: May 22, 2010, 01:09:50 PM »

It's definitely a lot more user friendly than zbrush or something, although I don't think it would be particularly useful for a game, unless it's pre-rendered.

Sure it would. You make a low poly for the sculpted high poly and generate a normal map. That's how 3d game art works these days.

Most 3D engines these days support normal maps too.
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fraxcell
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« Reply #12 on: May 22, 2010, 01:11:54 PM »

True. But you'd need something else for animation.
Also, looks awesome Kinnas!
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kyn
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« Reply #13 on: May 22, 2010, 02:05:52 PM »



I don't remember the previous version having painting, this is pretty cool.
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Plattfisk
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« Reply #14 on: May 22, 2010, 02:11:24 PM »

True. But you'd need something else for animation.
Also, looks awesome Kinnas!

Yeah, and for making the low poly as well. But Blender is very powerful for an open source program (for modelling and animation etc), and they have even improved the tricky UI lately.
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moi
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« Reply #15 on: May 22, 2010, 02:59:31 PM »

Isn't there an option to "downgrade" the high poly mesh to low poly?
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Supermini_man
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« Reply #16 on: May 22, 2010, 03:03:24 PM »


Finaly, a 3D modeling program that I don't need to use (too much) my brain.  Kiss
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kinnas
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« Reply #17 on: May 22, 2010, 03:30:57 PM »

I am physically unable to stop

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fraxcell
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« Reply #18 on: May 22, 2010, 05:05:06 PM »

Yeah, and for making the low poly as well. But Blender is very powerful for an open source program (for modelling and animation etc), and they have even improved the tricky UI lately.
Whoah, haven't heard about any UI updates. I'll have to check that out ASAP.
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Tumetsu
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« Reply #19 on: May 23, 2010, 12:08:36 AM »

Nice program though I can't get painting work  Huh? Whenever I click painting icon, it doesn't stay "pressed" and there doesn't appear circle marking a brush. Same with some of the other tools. Am I missing something?
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