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TIGSource ForumsCommunityDevLogsZero Gear - a multiplayer kart racing game
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Author Topic: Zero Gear - a multiplayer kart racing game  (Read 114639 times)
marshmonkey
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« Reply #480 on: November 20, 2009, 03:37:03 PM »

Just a few errors from yesterdays build to correct, and a few other things thrown in. Version 1.0.1.2 is now live on Steam.

1.0.1.2 Change Log

* The game will no longer throw error: "OGRE EXCEPTION(10:MyGUIException): ComboBox::setIndexSelected : index number 8 out of range [8]" if the min players is set to 8 in the server settings file
* The game will no longer throw error: "RaceServer.lua: 1042" when resetting at the start of a race map
* Quick Play now defaults to 4 min players and a random map order
* New default camera angle in the garage
* Added another checkpoint towards the end of Chill Mountain
* Red arrow point loss rate decreased from once every 2 seconds to once every 3 seconds, this means you lose less points while in red mode
* Point loss particle effects in tag now show the correct points lost
* Client and server log files added to error report in case of a crash
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marshmonkey
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« Reply #481 on: November 24, 2009, 11:32:05 AM »

Here's a short clip of a new pachinko type map that will be in the next build:

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Hempuliā€½
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« Reply #482 on: November 24, 2009, 12:25:24 PM »

Haha - amazing! Though it doesn't look like you can really affect your score. :/
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marshmonkey
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« Reply #483 on: November 25, 2009, 05:18:00 PM »

This weeks update is live on Steam:

1.0.1.3 Change Log

* New Target mode map: PACHINKO!!!
* Experimental gamepad support, only tested with the 360 controller so far, please give feedback!
* Fixed the checkpoint random reset bug, you should no longer be reset while going through the correct checkpoint
* Stunt tracking added, you will gain boost after a sound and particle effect fire off after performing a barrel roll or flip
* Air steer force increased so it is easier to do rad stunts
* Pressing Apply in settings will now close the settings GUI
* Added a button to reset controls to default in settings GUI
* Servers in your country are specially indicated
* Removed ability to color player names so the names are colored according to teams in Goal mode (server names can still be colored)
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Hideous
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« Reply #484 on: November 26, 2009, 01:17:13 PM »

Hell yeah, I'll be playing this with mah 360 controller. I might try it with my crappy controller, too. And maybe my old sidewinder joystick, if I feel suicidal.
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marshmonkey
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« Reply #485 on: December 02, 2009, 05:10:48 PM »

here is a sneak peek of a map I just finished that will be in the next beta update (hopefully out by the end of the week)

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hyperduck
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« Reply #486 on: December 02, 2009, 05:37:29 PM »

I am going to race the pants out of that map.
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FranticPandaKev
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« Reply #487 on: December 02, 2009, 06:15:41 PM »

same!
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marshmonkey
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« Reply #488 on: December 04, 2009, 05:27:14 PM »

New beta is live on Steam:

1.0.1.4 Change Log

* New race map added: Zero Circuit!!!
* Network bandwidth usage optimized, uses up to 75% less data
* Skate now has a simple point based game mode
* Puncher can be used behind kart, has better range, and causes the punched object to spin more
* Reduced the time it takes for a twister to become active once deployed from 2 seconds to 1
* Soccer ball mass increased slightly
* Forced race mode back to warmup if there is only one racing player left
* Camera follow rotation is now 3 times faster when the kart is moving slowly
* Changed quick play to look through the first 3 lobbies for a valid server instead of just the top lobby
* The server browser now only shows how many humans players are in a server
* Added dialog box to warn the user when they connect to a server running a map they don't have
* Texture filter mode now saves when changed in the settings GUI
* Other player's ping times displayed in the player roster GUI will be more responsive
* Upon detecting that the required shader model 2.0 isn't supported on the player's computer, it will ask the user if they want to try running the game anyway
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Core Xii
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« Reply #489 on: December 05, 2009, 03:58:00 AM »

The bots seem exceptionally glitchy (before update above at least). It's like they reset to the wrong place and think they're driving somewhere they're not, failing to navigate properly.
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Core Xii
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« Reply #490 on: December 05, 2009, 04:54:57 AM »

By the way I got accused of "hacking" because I had boost all the time. I tried to explain the slipstream mechanic without avail. You might want to add some documentation on that, like a hint on the loading screen.
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marshmonkey
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« Reply #491 on: December 14, 2009, 05:15:07 PM »

new build out on steam:

* Added Eight Iron race map
* Added Space Race race map
* Added Touchdown goal map
* 44 Achievements!!!
* The server browser now reports ping times for servers
* Added support to invite friends to the game you are in and added an "Invite Friends" button to the escape menu
* Experimental Steam Cloud support saves your kart setup and key layout between multiple computers
* "Find Game" button added to the escape menu to browser servers while in a server
* Friends only games now supported (your server won't show up on the server list, you must invite your friends into your game)
* Alt tab crash fixed (it appears there is still a problem if you have multiple monitors hooked up, will fix ASAP)
* Fixed problem with wheels rotating erratically when the client was lagging
* Added support for keys above arrow keys and in number pad
* A minimum resolution of 800x600 is now enforced correctly in the settings GUI
* Removed the dialog box asking the user if they wanted to run the game even though their video card doesn't support SM 2.0





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« Reply #492 on: December 16, 2009, 10:59:48 AM »

Currently downloading and waiting on the edge of my seat so that I can play this awesome looking game... looks like someone besides nintendo finally got kart racing right.  Kiss
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Hideous
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« Reply #493 on: December 16, 2009, 04:18:37 PM »

That sounds awesome.

On a completely different note, I want to make maps for this with Sketchup. Cheesy
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Core Xii
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« Reply #494 on: December 17, 2009, 10:15:17 AM »

A small visual issue on the iron eight track.

Also, all my settings were reset after the update, including the character.
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marshmonkey
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« Reply #495 on: December 17, 2009, 10:53:30 AM »

yea, that was a one time thing as we switched over the file that stores that information to the steam cloud thing. Now if you log in on any computer your controls and character will be saved for you.
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Hangedman
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« Reply #496 on: December 17, 2009, 01:08:09 PM »

Put in for my beta key, this looks groovy.

EDIT: Okay. Pretty fun, pretty cool, hectic and crazy.
Didn't quite understand where some of my boost was coming from.
Could do with a simple set of help screens/tutorial/etc.
Also, I was unlocking achievements but there is no achievement record screen, so... yeah.
« Last Edit: December 17, 2009, 01:50:05 PM by GoldMatenes » Logged

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Core Xii
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« Reply #497 on: December 18, 2009, 09:24:17 PM »

Didn't quite understand where some of my boost was coming from.

You get boost from two sources: 1) driving through checkpoints; The amount of boost is inversely proportional to your distance to the 1st place car, and 2) slipstreaming; I.e. driving right behind someone else.
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Hideous
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« Reply #498 on: December 22, 2009, 03:47:10 PM »

Whoo it's up for prepurchase!

I don't have any money but still yay!
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Core Xii
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« Reply #499 on: December 23, 2009, 02:16:41 AM »

I thought it was going to be free?

Oh well. It was too good to be true.
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