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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] ORANGE [FINISHED]
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Author Topic: [AGBIC] ORANGE [FINISHED]  (Read 13722 times)
ThetaGames
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« Reply #40 on: August 08, 2010, 06:19:52 PM »

The atmosphere on this game is very good. It makes it stand out in the crowded sea of arena shooters.

Seconded, the music is great! I also like how the sound effects are very subtle so it's a pretty quiet, organic and relaxing game.

I'm not a big arena shooter fan (didn't like geometry wars, for example) but I really enjoyed this (as it isn't noisy and full of explosions and flashy lights). A bit short and easy though, but very nice! congrats!  Smiley
Yeah, I'm not a huge fan of that type of arena shooter either, which is why I wanted to make something different.

About the game's length - I wanted to keep it relatively short so that more people could get the game's message.

Thanks for your comments!
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ThetaGames
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« Reply #41 on: August 10, 2010, 12:12:56 PM »

I have uploaded a playthrough video (spoilers!):


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gingerbeardman
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« Reply #42 on: August 12, 2010, 02:03:26 PM »

Great work. Nicely done
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ThetaGames
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« Reply #43 on: August 13, 2010, 12:53:17 PM »

Great work. Nicely done
Thanks a lot!

Yay, it got mentioned hereSmiley
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Noyb
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« Reply #44 on: August 28, 2010, 12:51:00 PM »

I really liked this. Grin

Gameplay felt oppressive but not overly difficult as plants were crowding the ship from all sides, and the sheer unnatural willpower it takes to destroy an ecosystem is loud and clear as the plants desperately cling to life during the final 1%.
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ThetaGames
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« Reply #45 on: August 29, 2010, 05:54:10 AM »

I really liked this. Grin

Gameplay felt oppressive but not overly difficult as plants were crowding the ship from all sides, and the sheer unnatural willpower it takes to destroy an ecosystem is loud and clear as the plants desperately cling to life during the final 1%.
Thank you!  I'm glad you got this message from this.
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