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TIGSource ForumsDeveloperAudioSound effect request
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Sintellect
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« Reply #20 on: August 10, 2010, 02:34:34 PM »

It might not be the single most important part, but the fact is that most people who've played Mario will remember (and be able to hum/sing/whistle) 'that' music; not to mention some of the sound effects like collecting coins or power up mushrooms etc!
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KM
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« Reply #21 on: August 10, 2010, 05:46:53 PM »

More people probably know the song than have actually played the original game.
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Paint by Numbers
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« Reply #22 on: August 10, 2010, 06:06:40 PM »

Edit: Spluhhhhhh, double post.
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Paint by Numbers
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« Reply #23 on: August 10, 2010, 06:07:32 PM »

It might not be the single most important part, but the fact is that most people who've played Mario will remember (and be able to hum/sing/whistle) 'that' music; not to mention some of the sound effects like collecting coins or power up mushrooms etc!

My interpretation of what happened in this thread is 1) I misunderstood FranticPanda's argument as being that SMB would not have codified the platformer genre if not for the music, 2) FranticPanda and Mecha misunderstood me as arguing that music has no power and adds nothing to any game, 3) KM advised us to stop arguing, because it was going nowhere and accomplishing nothing. I don't believe anyone has said that SMB's sound design is not widely recognizable. We can agree on that.
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hyperduck
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« Reply #24 on: August 11, 2010, 03:03:38 AM »

lol, aye why not :D
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FranticPandaKev
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« Reply #25 on: August 11, 2010, 05:11:53 AM »

 Panda  Hand Thumbs Up Left
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KM
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« Reply #26 on: August 11, 2010, 10:28:07 AM »

But agreeing to agree just kills all the drama. Sad Everyone knows that drama is the only reason people still watch TV. Grin
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