How do you decide which of your game ideas are worth prototyping?
Let me turn it around: If can't decide on one to gamble a couple hours prototyping on, how can you possibly decide on one to gamble weeks or months on as an actual project?
Maybe I'm explaining myself badly. That wasn't intended as an argument against prototyping at all. I just saw that there was an interesting question in the original post that had seemed to have been hidden. Namely: How does someone decide which ideas are worth
any of their time.
In fact, I seriously regret putting that little "I don't prototype" aside in my first post here, as it seems to be what people have latched onto. Prototyping is great, it works for many people, but at the moment it doesn't do much for me.
Anyway, also, I don't know who here reads the Lost Garden blog, but
this recent article seems to be pretty much directly relevant to this thread.
Thanks for the link, I enjoyed it.