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TIGSource ForumsPlayerGamesLet's Play (Beat) Your Game!
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Author Topic: Let's Play (Beat) Your Game!  (Read 21745 times)
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« Reply #60 on: November 17, 2010, 05:52:07 AM »

Vizati has finally been

.  Much thanks, ^DJ_Link^!

Also, I

.*

*by which I mean I threw this little video of Dadaists Gone Wild up on the internet.  Really, what else could I have meant?
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« Reply #61 on: December 09, 2010, 12:11:31 PM »

Unannounced hiatus is over!  Videomaking recommences!

Starting back up again with two short videos:

and

, neither of which I beat!  Except one!
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Netsu
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« Reply #62 on: December 09, 2010, 01:25:35 PM »

Whoa, thanks man! I really enjoyed watching you play and comment :D
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ThetaGames
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« Reply #63 on: December 09, 2010, 05:51:40 PM »

Can you give my game a try?

Ceramic Shooter:  Electronic Poem

Thanks!
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Alec S.
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« Reply #64 on: December 09, 2010, 06:17:39 PM »

Hey, man, welcome back!   Coffee

I really enjoyed the Let's Beat you did of Dadaists Gone Wild.  The offer still stands for a free copy of Space Captain McCallery Episode 2.  PM me if your interested.
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Alistair Aitcheson
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« Reply #65 on: December 13, 2010, 10:03:56 AM »

Hi Paste Smiley

Just saw your Let's Beat Greedy Bankers. Really enjoyed watching you play it! Your commentary was very funny as well, I laughed a lot listening to it  Wink

From a design perspective it was also very useful to hear your thoughts and see how you approach the game and learn how it works.

The scoring seems to confuse some people. It's supposed to be such that wider shapes are better than long-and-thin shapes. A 2x4 gem is worth $1600 but a 3x3 gem is worth $2700. People seem to miss that and focus on making 2x2 gems. I'm trying to think of a good way to explain that to players without making it sound too complicated, or maybe just to leave it as something for them to discover.

At the moment there's no way to get rid of the robbers, but it's something a lot of players were requesting. I've been toying with ideas for that, and will probably put something into the next version.

Anyway, many thanks for making the let's play video! I had a lot of fun watching it and it was great to watch you play and hear your commentary!  Hand Thumbs Up Left Grin Do you mind if I post a link to the video on my website?
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« Reply #66 on: December 13, 2010, 10:10:07 AM »

Also, you mention XNA being a bitch to deploy in the comments section. Were there any problems with setting up the game?
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« Reply #67 on: December 13, 2010, 01:48:04 PM »

I haven't done many adventure games (does Don't Shit Your Pants count?) but I believe I'm going to attempt Macarena of the Missing next.

Out of curiosity, did you officially give up on this? It's totally cool if you did.
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« Reply #68 on: December 14, 2010, 12:08:21 PM »

More vids up!



, a game by Alistair Aitcheson


, a game by Miroslav Malesevic
Let's Beat Paths 2, episode one, in which we do the first several levels of a game by Glaiel-Gamer

@Alistair: I'm just speaking from personal experience wrt XNA deployment.  I don't like the way they have to be installed, etc.

@Noyb: I did; there was a lot of talking in the game, and it just didn't come out well with commentary.
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« Reply #69 on: December 14, 2010, 01:37:53 PM »



, episode one, in which we do the first several levels of a game by Glaiel-Gamer

ahaha it doesnt save your progress (i made it in 2006 wtf did you expect)

http://www.newgrounds.com/portal/view/480006 closure however does save your progress and is better
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« Reply #70 on: December 15, 2010, 04:09:40 AM »


@Alistair: I'm just speaking from personal experience wrt XNA deployment.  I don't like the way they have to be installed, etc.


Ah, okay I understand. I was worried it was a technical issue that I might be able to fix, so I thought it worth asking Smiley
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« Reply #71 on: January 10, 2011, 12:20:40 PM »

It's bullet time!  More LB videos for your viewing pleasure.  See if you can guess the theme today:



- a shmup by Ashton Bahnmiller



- part 1 of a puzzle platformer by Hempuli
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« Reply #72 on: January 11, 2011, 07:53:39 PM »

More

goodness this way comes.

Also, I started to play PompiPompi's game,

, but unfortunately due to the crap framerate of my computer and it being much longer than most games I do, I fear I shall abandon it.  Thank you so much for the game, though, sir!
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« Reply #73 on: January 12, 2011, 02:53:20 AM »

Would you consider giving Criminal Lunacy a go? It's probably something like 5-10 minutes long, although I've only limited feedback on the difficulty level.
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« Reply #74 on: January 13, 2011, 05:41:50 PM »



lives on!  And I (with the help of PompiPompi) fixed the framerate problem I was having so the video is much more pleasant to look at now.  Enjoy!
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« Reply #75 on: January 17, 2011, 01:07:11 PM »

More

, more

!
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« Reply #76 on: January 17, 2011, 08:26:10 PM »

I'd love to watch you play The Indie Game Legend when it's finished... Shooting to wrap it up in two weeks, but I don't know if my music guy is going to have his end of the work done by then Sad
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« Reply #77 on: January 18, 2011, 01:21:08 PM »

Looks awesome, I'll definitely do that, foobs.

But for now, I think I'm done with

.

And I'm still working on

.  Tough puzzles in typical Hempuli fashion.
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« Reply #78 on: January 19, 2011, 02:11:19 AM »

Enjoying all of these so far!

How about voltorometer?Well, hello there!
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« Reply #79 on: January 21, 2011, 10:45:07 AM »



has been successfully completed, in only 4900 attempts.

Also,

has been unsuccessfully completed, if you get my meaning.

!
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