Although it's unclear how much the final game will cost.
yeah, even I don't know that lol, I'll charge what I think it's worth at the time but I just dont know how good it will be when it's done.
Is that white outline around the HUD elements by design or is it poor aliasing?
it's actually by design, heres one of the graphics in a larger size:
but yeah, the border looks quite horrid when scaled down to what it is in game, I'll probably have to resize the graphics myself instead of letting the unity importer to do it, but honestly I havent even played with the import settings.
I'm not really sold on the 2D sprites and textures. I get that they're trying to have that rough/cutesy kid-with-a-crayon appearance, but I'm not entirely convinced it's working.
a lot of the graphics are totally placeholder (esp. dialogue portraits lol, those things are uuuggglllyyy!) a few people elsewhere said they liked the 2D-item-in-3D-world stuff, but it's something I'll guage what people (and what I myself) really want, there is already support for items that have 3D models in the game, but I plan on having hundreds of different items and the thought of making 3D models for them all right now is a bit of a put-off, so for the time being, 2D they shall stay I guess, but my mind is on it
Unity, but I think she's getting the halo because she's using PSDs and not PNGs (I may be wrong)
actually I'm making the graphics using paint tool SAI, not photoshop, and I do save a .png for unity, I dont like dropping source stuff into unity even though it can handle it.
i wonder if a price model would work where, every time someone buys it, the price goes up by 1 cent, and it starts at 1 cent
by the time it reaches 100$, you'd have had 10,000 sales
that certainly sounds like an interesting model, but I dont know how fair it is, right now I'm more comfortable setting the price to be whatever I think the game is worth, plus I have no idea how to increment the price every sale without going totally mad lol.
I wonder if pirates would be more or less compelled to pirate your game while it's being sold for cents. Some people say they can't buy because of no credit cards, so maybe offer another way for them to pay (ie, community activity).
I recall with the humble indie bundle, there was a lot of piracy and people could pay whatever, so I dunno if having a super low price would make that much difference to pirates, and I dont see pirates as lost sales anyway tbh. if they are the kind of people who would pirate a cheap indie game, they arent the kind of people I would ever get money from anyway.
I like games with the happy, toony charm, although I am not sure the character outlines fit the rest of the scene in those screenshots.
yeah, I've been thinking to myself about that, since the witch is the only character with an outline, originally it was to keep her from blending in with a similarly coloured floor (and because I have a 3D model outline fetish) but I dont know if there is still a need with how the lighting is now, I'll experiment without a bit
it kept not crashing but just suddenly jumping to a blank webpage.
thats not cool, have you gotten other unity content working in your browser?
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anyhoo, thanks everyone, you've given me lots to think about