Hello, all.
I'm working on a certain donation-funded online game (which I brought up previously
here) and I'm hoping to cover its costs and maybe (maybe) even refund a bit of my own working time from whatever I get. Blue-sky, it might even help me go indie out of college, but I'm not counting on that at all.
So. Basic idea. The game is completely free and I'm running my own physical server, recently paid for (and more!) by Kickstarter donations. The game revolves around drawing, and the game-world is effectively one gigantic drawing created by the players. In the future I'd like to offer prints and/or clothing as well as hosted worlds as rewards for donations.
One last possibility for revenue is showing the game's worlds electronically at art exhibitions, as giant crowdsourced paintings.
At this point I'm running into a few places where I want to have my definitions straight. The primary need for donations is the running and maintenance cost of the server (currently quite cheap but apt to rise) and I was always a little iffy about the distinction between rewarded donation and sale.
I also would like to set up a creative commons radio within the game that plays content streamed from the server or my Dreamhost service. At some point, by the way, I plan to open source.
So.
What would be involved in making this a legal nonprofit, and would use of any portion of donations to cover the time I've spent on the software invalidate that?Besides the pretty word, what kinds of benefits would running a nonprofit have in practice?Would the donation model cause legal issues with the use of noncommercial-licensed creative commons music? (...which would be available to anyone anyway?)
Thanks in advance for the wisdom, all.