John Nesky
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« on: October 31, 2010, 09:39:57 PM » |
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I made a short, bizarre flash game at TIGJam this weekend. It's "winnable", although the animations aren't as polished as I would like... yet. EDIT: It's more polished now, but the scenario is the same.
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« Last Edit: November 06, 2010, 05:56:39 PM by John Nesky »
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ink.inc
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« Reply #1 on: October 31, 2010, 09:50:50 PM » |
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Very interesting.
Could be made better with some music.
Still worth my time to play.
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iffi
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« Reply #2 on: October 31, 2010, 10:04:01 PM » |
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Interesting indeed. I seem to have reached some sort of ending - are there any others?
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John Nesky
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« Reply #3 on: October 31, 2010, 10:05:09 PM » |
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There is only one ending.
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VomitOnLino
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« Reply #4 on: October 31, 2010, 10:10:40 PM » |
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Very weird, in a nice and interesting way. Also this game successfully reminded me why I shouldn't read TIGs at work. Because when I was playing and pressed 4 and the guy fell flat on his face I laughed way too hard, attracting unwanted attention. Will have a proper look later!
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Zaphos
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« Reply #5 on: November 01, 2010, 03:14:39 AM » |
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Oh wow, timw already posted it! -- http://www.indiegames.com/blog/2010/11/browser_game_pick_training_set.htmlPlayed through all the way -- It really came together well I think! The animations do help a lot If you make a longer version I might suggest letting players hold the keys down; tapping gets a bit annoying ...
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savagewhimsy
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« Reply #6 on: November 01, 2010, 05:20:10 AM » |
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I had a little problem. Right after I got 7, and fell facedown in the really long pit, my screen turned black and I wasn't able to get it back. Chrome on Vista.
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John Nesky
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« Reply #7 on: November 01, 2010, 09:30:35 AM » |
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@savagewhimsy: You won!
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Bood_war
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« Reply #8 on: November 01, 2010, 05:27:10 PM » |
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I won.
I enjoyed it.
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Ashkin
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« Reply #9 on: November 01, 2010, 10:56:29 PM » |
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That was... Interesting. Unique idea for control, but I'd prefer if you could hold the button down to walk, personally.
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Evan Balster
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« Reply #10 on: November 02, 2010, 12:21:27 AM » |
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A metroidvania where instead of getting magic orbs you have "holy shit, I can do this?" moments. Awesome.
Also, [7 makes the fellow's arm freak out a bit.]
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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John Nesky
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« Reply #11 on: November 02, 2010, 12:18:05 PM » |
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Apparently I'm "extending a moral truth". Note too self: Polish games BEFORE posting them on the TIGSource forums.
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salade
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« Reply #12 on: November 02, 2010, 12:38:59 PM » |
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Cool game, interesting take on control scheme. I played to the end. I like how there were still some people(or whatever they are) that I didn't interact with; it felt like there were some other movements that the character never found out about.
One minor semi-crit: Shouldn't Getting up from a fall be moved from four to 3? That's kinda what makes sense to me, but it's pretty trivial.
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John Nesky
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« Reply #13 on: November 02, 2010, 01:03:44 PM » |
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Hmm, I guess that would make sense. I wasn't exactly trying to organize the controls into "forward, back, up, down", it just kinda turned out like that in the end. Part of me wants to make the controls even less consistent.
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RichMakeGame!
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« Reply #14 on: November 02, 2010, 01:13:25 PM » |
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pretty interesting, I completed it. I liked the idea I was being analysed, almost kept me playing it longer than I would have if no-one was watching only other comment I had was most times you learn a new ability you can use it right away, so it's obvious what it's for. the last ability, there's nothing immediately to climb. You just have to sort of guess thats what it does and go to the area you think it might be used in- seems a bit inconsistent to the way the others are introduced fun experiment!
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Razz
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subtle shitposter
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« Reply #15 on: November 02, 2010, 01:43:53 PM » |
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Kinda lost interest halfway through, my hand hurt from tapping the same key over and over. It probably would have been better if you could have held it instead.
I liked the idea though.
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John Nesky
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« Reply #16 on: November 02, 2010, 01:56:16 PM » |
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the last ability, there's nothing immediately to climb. You just have to sort of guess thats what it does and go to the area you think it might be used in
Yeah, I was worried about that, but I'm getting the impression that the people who are going to lose interest do it after learning how to turn around. They get fixated on that ladder. Most of the people who get past that seem to be willing to experiment with the last ability.
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Landshark RAWR
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« Reply #17 on: November 02, 2010, 02:06:44 PM » |
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I found it kinda neat and it goes to shaw ANY unpolished/unfinished game could be passed off as an artgame.
still have no idea what this "moral truth" is though,might have something to do with slamming your face on the ground repeatedly, and the ending that was not actually finished.
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jotapeh
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« Reply #18 on: November 02, 2010, 02:08:32 PM » |
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I did finish it, but I agree, holding the key would be a really good thing.
Also the '7' ability will allow you to jump up onto a ladder which is kind of funny.
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BoxedLunch
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« Reply #19 on: November 02, 2010, 02:09:50 PM » |
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really love this whole concept, the best parts were when you had to figure things out with the keys you already had. i was sad to see it end.
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