Elk
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« Reply #10840 on: October 25, 2010, 08:19:24 PM » |
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That's supposed to be sarcastic, right Lazer?
That actually how good animators do it
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For business inquiries send me a forum PM! No Revenue-Share stuff without proper contract.
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kenesque
Level 1
mover of pixels
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« Reply #10841 on: October 25, 2010, 08:23:32 PM » |
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I use layers in gimp for animation, then shrink. Similar but not classical animation and a bit more practical for most people I would assume.
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Bandages
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« Reply #10842 on: October 25, 2010, 08:29:18 PM » |
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to create a sprite animation, you must first create the universe
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andy wolff
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« Reply #10843 on: October 25, 2010, 08:31:27 PM » |
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too true, too true <3 carl sagan
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ink.inc
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« Reply #10844 on: October 25, 2010, 09:16:10 PM » |
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Personal Heroes In No Particular Order
Petri Purho Cactus Joss Whedon Carl Sagan
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nelson
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« Reply #10845 on: October 25, 2010, 10:30:24 PM » |
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i use pixen. the best pixel tool out there.
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konjak
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« Reply #10846 on: October 25, 2010, 11:47:30 PM » |
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Wow, some of you use really time-intensive ways to animate.
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___
Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #10847 on: October 26, 2010, 12:03:04 AM » |
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Wow, some of you use really time-intensive ways to animate.
WELL HOW DO YOU DO IT, HMMMMMM??? HMMMM??
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Pietepiet
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« Reply #10848 on: October 26, 2010, 12:28:02 AM » |
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Honestly, animating on paper, scanning, then pixeling over it seems a bit much for pixelart under like 240x240 or something. There's great animation software aimed at pixelart out there. Why do it the hard way?
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Elk
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« Reply #10849 on: October 26, 2010, 02:46:30 AM » |
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Honestly, animating on paper, scanning, then pixeling over it seems a bit much for pixelart under like 240x240 or something. There's great animation software aimed at pixelart out there. Why do it the hard way?
Why do pixelart
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PowRTocH
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« Reply #10850 on: October 26, 2010, 02:51:12 AM » |
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Why?
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RCIX
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« Reply #10851 on: October 26, 2010, 03:39:51 AM » |
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My first shot at making some basic pixelart sprites (16x16, enlarged 4x and put into a sampler image): Whaddya think? The shield could use some work but i'm not sure what. Feel free to touch em up to show me what i did wrong!
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walrus
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« Reply #10852 on: October 26, 2010, 06:29:31 AM » |
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Those are nice, RCIX. My only crit is that small on screen, the sword has more of a silhouette of a club, and you might try tapering the point more. MartyMan - Awesome death animation. The timing is terrific! Me, I'm new here so I'll share some sprite stuff from a now-dead turn-based sci-fi fighting game: Ketra: Stryfe: Zorrusk: (sorry for the wacky compression lines on that one. ) and a few other characters who never made it that far: My new sprite game is a lot less ambitious and thus has come a lot further, so I'll post some from that later.
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Ant
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« Reply #10853 on: October 26, 2010, 06:43:40 AM » |
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Oh golly those are delicious mister walrus!
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Relix
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« Reply #10854 on: October 26, 2010, 07:58:40 AM » |
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I feel like a noob posting this so near Walrus's post... It's a Jesus riding a ... er...somekind dinosaur. Still very rough, like, Jesse's legs are too long, no animations whatsoever ect... Opinions, tips, anything?
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Nate Kling
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« Reply #10855 on: October 26, 2010, 08:26:45 AM » |
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Hey Walrus, those look good, that was from the collaboration over at GameArtisans.org right? I used to be an active member there when they just started out but now I just check it occasionally.
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dumbmanex
Level 1
Stay out of the water!
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« Reply #10856 on: October 26, 2010, 09:02:41 AM » |
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Walrus, hell yes! Sad that the project is dead, I love games that are just chalk full of monster characters.
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walrus
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« Reply #10857 on: October 26, 2010, 09:36:10 AM » |
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Thanks, everyone! Yeah, Maph and I had this somewhat naive idea that we could make an indie game as a large community by running contests every month on GameArtisans.org to come up with new characters to add to the game. It went well for about two contests and then all interest in the project dwindled off to nothing.
So we started working on our own game, just the two of us. I'll post a bunch of animations for it when I can save them out as gifs (I only have full-screen screenshots right now.) But there ARE lots of pixelly monsters!
Relix - Thanks for the kind words. Glad you posted too: It's always good to share art! The movement on the dinosaur's legs and tail are very smooth, but Jesus' head and hair movement is really choppy, so that might be one area you could focus on more. Also, his legs don't move all that much and a little bit more motion in them might help as well. Good luck!
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Pietepiet
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« Reply #10858 on: October 26, 2010, 10:14:39 AM » |
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Good stuff, Walrus. Big sprites like that are hellish to animate.
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Relix
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« Reply #10859 on: October 26, 2010, 10:40:53 AM » |
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Relix - Thanks for the kind words. Glad you posted too: It's always good to share art! The movement on the dinosaur's legs and tail are very smooth, but Jesus' head and hair movement is really choppy, so that might be one area you could focus on more. Also, his legs don't move all that much and a little bit more motion in them might help as well. Good luck!
Yeah, your stuff...better than most commercial games, really. Will fix the head, I also noticed that dinos neck lenght changes a bit between frames, whoops. The hair, dunno if you noticed, but I've that character running there in my signature, I just copy&pasted the hair from there, bad decision it seems (it was made by me, however).
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