miascugh
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« Reply #11200 on: November 25, 2010, 02:34:19 AM » |
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okay, hi everybody and the treads actually are unfinished now that you mention it, they're supposed to be in motion. Aand it's trimmed to 125 bpm and would have to be 4/4 due to some loops being double time (though overlapping measures might not necessarily be a bad thing, I'm not very music-savvy), but I remember possibly getting the math wrong at some point. We'll be rechecking that with implementation. Xion, sweet! Personally, I'd love to see some cockpit detail, or even some shape other than an oval. Those black bead cockpits have always creeped me out ever since they were utilized as an easy make-do solution in early 3D pre-renders. I have this weird picture of them cracking open, and they're solid to the core
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Gauss Jordan
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« Reply #11201 on: November 25, 2010, 05:53:14 AM » |
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It's quite tricky to get together running animations, i dare say!
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« Last Edit: November 25, 2010, 07:15:58 AM by Gauss Jordan »
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Lefty-concepty, righty-pixley, but bothey programmey.
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Xion
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« Reply #11202 on: November 25, 2010, 02:41:20 PM » |
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thanks all miascugh; dammit I knew I was forgetting something. I intended to add some details to the cockpit but I guess it just slipped my mind. gauss; I would try to help with an edit but I'm off to desecrate the corpse of a turkey, among various other dead animals, with my mouth now.
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JMickle
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« Reply #11203 on: November 25, 2010, 03:38:11 PM » |
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Aand it's trimmed to 125 bpm and would have to be 4/4 due to some loops being double time (though overlapping measures might not necessarily be a bad thing, I'm not very music-savvy), but I remember possibly getting the math wrong at some point. We'll be rechecking that with implementation.
sweet. now to make some sweet ass tune to watch it to.
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DanFornace
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« Reply #11204 on: November 25, 2010, 09:23:32 PM » |
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Cool looking stuff Xion! And this isn't really a mockup so I'll put it here. It's a reskin of my old game for my mother's christmas card haha. Getting in the festive mood! Gonna have some stuff to show from Super Smash Land soon. Might forget to post it here though. I usually update my devlog. -Dan
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Gauss Jordan
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« Reply #11205 on: November 26, 2010, 04:25:20 AM » |
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gauss; I would try to help with an edit but I'm off to desecrate the corpse of a turkey, among various other dead animals, with my mouth now.
Please go ahead and edit if you want, I would be honored and very thankful for the help
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Lefty-concepty, righty-pixley, but bothey programmey.
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Destral
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« Reply #11206 on: November 26, 2010, 04:04:50 PM » |
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hi miascugh Sweet anims. Swanims. o.O That is amazing. Dayum, Xion, just.. dayum...
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Kevin
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« Reply #11207 on: November 27, 2010, 09:39:34 AM » |
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Mortimire: I hope you don't mind, but I like your sprite's design so much and I did a quick edit of its run cycle. This is anything but perfect, but the legs cycle a little more smoothly. You mentioned it was still a WIP so if you're already working on something like this just ignore me. There was also a shade of purple in there that was so close to the darkest shade it was barely visible, even at 8x zoom. This seems to work fine as a 3 color sprite, but that's totally your call.
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« Last Edit: December 10, 2010, 11:32:53 AM by Kevin »
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Uhfgood
Level 1
225 lbs of awesome!
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« Reply #11208 on: November 27, 2010, 11:33:50 AM » |
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lolz
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Mr. Yes
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« Reply #11209 on: November 27, 2010, 03:05:31 PM » |
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I was working on these before, but I've completed them now: That's every significant character in Vocal Marole. I've even added them to the website (they appear at every character's first appearance). Also: I'm gonna agree that this is really awesome.
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Ashkin
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« Reply #11210 on: November 28, 2010, 12:01:35 AM » |
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This is probably the piece of pixel art I've sunk the most time into. Honestly, it's kind of pitiful when you think about it. Bleh, that blue is so ugly.
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QOG
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« Reply #11211 on: November 28, 2010, 02:09:01 AM » |
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MaloEspada
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« Reply #11212 on: November 28, 2010, 08:32:55 AM » |
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This is probably the piece of pixel art I've sunk the most time into. Honestly, it's kind of pitiful when you think about it. Bleh, that blue is so ugly. hey, at least you are improving. keep going. that doesn't look THAT bad!
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J. R. Hill
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« Reply #11213 on: November 28, 2010, 09:40:27 AM » |
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It doesn't look bad period...
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hi
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ink.inc
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« Reply #11214 on: November 28, 2010, 09:41:44 AM » |
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The black outlines are a bit jarring.
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PompiPompi
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« Reply #11215 on: November 28, 2010, 10:27:33 AM » |
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I was posting this on my devblog, and "What you created today". I was hoping to get feedback, but I didn't. So I post it here as well, I hope this is ok?
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Master of all trades.
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Kramlack
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« Reply #11216 on: November 28, 2010, 10:33:33 AM » |
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Since the robe isn't detailed, it leaves the image looking a bit plain, also the lineart could use quite a bit of smoothing.
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PompiPompi
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« Reply #11217 on: November 28, 2010, 11:01:15 AM » |
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What do you mean by smoothing the line art?
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Master of all trades.
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ink.inc
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« Reply #11218 on: November 28, 2010, 11:31:01 AM » |
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@Pompi http://www.derekyu.com/?page_id=221This explains it. It would also be useful if you looked at the rest of the tutorial too. Lots of useful stuff in there.
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PompiPompi
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« Reply #11219 on: November 28, 2010, 11:52:23 AM » |
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I don't think you can avoid unsmooth lines, unless you are willing to give up on a lot of "forms". Even on the example of derek you for the tutorial, the right leg of that brute have a little unsmoothness to it. But I understand the concept of not having "jagged" lines. Though I am not sure you can't "make an exception" here and there.
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Master of all trades.
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