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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7291115 times)
beetleking22
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« Reply #20220 on: October 30, 2012, 02:23:46 PM »

My old zero metroid mockup. You know this guys if you are metroid fan.






Didn't st0ven help you with this thing? If so then I have seen it before.

No he Didn't not help me with this zero sprite.. He helped another guy with his zero sprites.
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marquet
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Time to make a game


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« Reply #20221 on: October 30, 2012, 06:08:28 PM »

A wariors for a 4 player based game




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Quarry
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« Reply #20222 on: October 30, 2012, 09:14:40 PM »

There are jaggies in the animation
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Ashkin
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« Reply #20223 on: October 30, 2012, 10:23:33 PM »


Crossposting from mockups.
« Last Edit: October 30, 2012, 10:50:20 PM by Ashkin » Logged
DustyDrake
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« Reply #20224 on: October 30, 2012, 10:34:30 PM »


Doodled some ideas and conversions for a new Mafia Dudes artstyle.

Ignore Marty McMafia, if you would.
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beetleking22
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« Reply #20225 on: October 31, 2012, 12:49:45 AM »


Doodled some ideas and conversions for a new Mafia Dudes artstyle.

Ignore Marty McMafia, if you would.

If you colorize you characters lineart and make better feet i think they are going to look more better but anyway i like them.
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DustyDrake
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« Reply #20226 on: October 31, 2012, 12:56:54 AM »

I actually wanted to try pointed feet for them, so are there any suggestions for making them better, but still pointed?
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Maud'Dib Atreides
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« Reply #20227 on: October 31, 2012, 01:42:09 AM »

Dusty Drake

all of my concerns seem to stem off of the fact that it appears all sprites share a template, or the same base sprite

i see what you're doing though

perhaps modify each sprite a bit more for each profession

maybe a more defined jawline for one profession, etc.
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rivon
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« Reply #20228 on: October 31, 2012, 06:32:04 AM »

I would delete the bottom 3 pixels which is just outline.
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aptanor
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« Reply #20229 on: October 31, 2012, 07:01:40 AM »


Doodled some ideas and conversions for a new Mafia Dudes artstyle.

Ignore Marty McMafia, if you would.
Top middle: Blank guy?
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DustyDrake
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« Reply #20230 on: October 31, 2012, 10:55:55 AM »

Shush apt, no one here knows about that project.

But no, that's just the white skinned version naked.
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marquet
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« Reply #20231 on: October 31, 2012, 02:48:34 PM »

A wariors for a 4 player based game






There are jaggies in the animation

I change



Compare
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DustyDrake
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« Reply #20232 on: October 31, 2012, 03:48:36 PM »

I still like the first better, the helmet doesn't feel elongated.
Also this is the only way to test walk cycles, and if you say otherwise, you're lying.
Naked, armless and headless men running across the screen at varying speeds.
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r0ber7
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« Reply #20233 on: November 01, 2012, 12:24:39 AM »

Thought I'd post something, been a while. For my game:



Still working on the game, although I haven't updated my blogs in ages. Tongue
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gggfhfdh
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« Reply #20234 on: November 01, 2012, 05:55:46 AM »

I still like the first better, the helmet doesn't feel elongated.
Also this is the only way to test walk cycles, and if you say otherwise, you're lying.
Naked, armless and headless men running across the screen at varying speeds.

give him feet this looks really dumb with stub legs
so did the other sprites

actually no if you're gonna do stub legs go as far as you can with that dont make them sharp pointy points
make them stubs

dont sit in that awkward middle point
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ClayB
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« Reply #20235 on: November 01, 2012, 10:20:47 AM »



Halloweeny bosses for a teeney-weenie fright. And a game.

Copped out and used the opacity tool on the hockey mask. Oh, and zombie Shakespeares sword swinging hand is weird, ik.
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DustyDrake
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« Reply #20236 on: November 01, 2012, 01:09:19 PM »

I still like the first better, the helmet doesn't feel elongated.
Also this is the only way to test walk cycles, and if you say otherwise, you're lying.
Naked, armless and headless men running across the screen at varying speeds.
give him feet this looks really dumb with stub legs
so did the other sprites

actually no if you're gonna do stub legs go as far as you can with that dont make them sharp pointy points
make them stubs

dont sit in that awkward middle point
...I want pointed legs.
I'm not going to go with rounded off stubs, and I'm not going to add feet.
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r0ber7
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« Reply #20237 on: November 01, 2012, 01:10:52 PM »

...I want pointed legs.
I'm not going to go with rounded off stubs, and I'm not going to add feet.

Hear hear! Smiley
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DustyDrake
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« Reply #20238 on: November 01, 2012, 01:27:30 PM »

I am sorry if I sound like I'm being excessively stubborn or rude though.
It's just telling me to change the legs when I specifically drew the new sprite so I could make pointy legs, well it's just not going to work for me.
If you have any suggestions about a different topic on the sprite, I'd be glad to hear it.
Like if I should keep the skin tone or leave it white?
I need input on that one, because I could do either or.

Also I started some work on guns. No shading for the arms yet.
« Last Edit: November 01, 2012, 03:23:59 PM by DustyDrake » Logged

Pietepiet
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hello <3


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« Reply #20239 on: November 02, 2012, 02:42:42 AM »

A wariors for a 4 player based game






Don't turn his head. It'll look better if he doesn't.
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