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ClayB
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« Reply #21061 on: January 16, 2013, 05:17:08 PM » |
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There we go. Sufficiently detailed textures on the torso and legs. i wouldnt call that detail... the pillow shading and the needless dithering isnt doing you any favors.
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siskavard
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« Reply #21062 on: January 16, 2013, 05:26:26 PM » |
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Wow, that is super insightful, thanks a ton!
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DustyDrake
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« Reply #21064 on: January 16, 2013, 05:49:21 PM » |
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She seems to have feet for hands. And sometimes having more than one reference image helps I find.
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SolarLune
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« Reply #21065 on: January 16, 2013, 07:01:55 PM » |
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My first real attempt at pixel art.
Lay it on me.
Pretty good. Reminds me of a character from the Simpsons arcade game. The colors seem a bit unrelated to each other, and the highlights could be sharper in my opinion, but it's looking pretty slick. I'm just starting to learn pixel art so I can produce less terrible looking jams (I am trying to do the one gam a month thing)
So, I would appreciate it if you tear these apart:
The tree's pretty cool - I like how simple it looks. Maybe the leaf color is too 'lime green'? Maybe a more evergreen color would be nicer (but that's just my opinion). The grass seems a bit too detailed. The army guy is similarly simple overall. His shoulders could be squarer, but for what it is, it's pretty well executed. The moon is similar - well-drawn overall; style's a bit wonky, but simple.
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s_l_m
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« Reply #21066 on: January 16, 2013, 07:05:38 PM » |
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Thanks for the critique SolarLune! It helps.
Also siskavard, that kind of reminds me of Ren and Stimpy (that's a great thing)
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Think happy thoughts.
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siskavard
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« Reply #21067 on: January 16, 2013, 07:21:38 PM » |
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Thanks so much for the feedback, guys. I acknowledge the Ren & Stimpy influences for sure. Grew up on that show. (Rocko's Modern Life as well)
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ink.inc
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« Reply #21068 on: January 16, 2013, 07:33:41 PM » |
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hello here is how you draw people (specifically that reference) the important thing to learn is how to think in 3d. your subject is not a 2 dimensional being; it exists in 3 dimension, meaning to say it has volume. as such, perspective has a drastic effect on what your drawing looks like (things closer to the 'camera' are bigger, things further away, smaller). whenever you draw anything, make sure not to focus too hard on any single portion of the body at one time. create an outline, a basic stick figure, then start to layer on portions of flesh. if you focus on one portion (like say the face) and then add the rest of the body as an afterthought, it's not going to look good, and you'll either have to readjust things constantly or end up with an off-looking image. my suggestions: study anatomy really hard. look back and forth between your subject and your piece CONSTANTLY. but always remember that you're not just copying lines, you're chiseling out shapes. think like a sculptor. develop a 3d understanding of human anatomy. PS: good drawing skills will translate into good pixelling skills. give it a shot. you can apply the same techniques for the human face: (this one doesn't demonstrate it as well as i remembered; i'll try to find another example i made that shows plotting out the facial features) just plan out everything before hand, develop a base model, and then start adding stuff on top. easy to spot mistakes before you get too far, ensures anatomical accuracy. PROTIP: limbs (ie arms and legs) tend to start thickest nearest the torso, but they usually start to taper off as they get nearer the joints (elbows/knees). the joints sort of bulge out, then taper off again till you reach the extremities (wrists/ankles).
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« Last Edit: January 16, 2013, 07:52:40 PM by John Sandoval »
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gggfhfdh
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« Reply #21069 on: January 16, 2013, 07:35:42 PM » |
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@siskavard i'm late as heck on this but definitely try not to become dependent on anti aliasing as a technique
it's cool to use as a method to smooth out lines and everything but if you're using that as your only method for making linework look good you need to just
step back and learn how to actually make your lines look good because you shouldn't be using a trick intended for infrequent use as a crutch
that doesnt really seem like something you'd have to tell people but Ha Ha What Do You Know, People Suck
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thekill473
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« Reply #21070 on: January 16, 2013, 07:46:01 PM » |
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snip
Thanks for the feedback I'll check out some anatomy.
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ink.inc
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« Reply #21071 on: January 16, 2013, 08:19:48 PM » |
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PPS: "I suggest gesture drawings to help with anatomy... it lets you get the proportions and not be so focused on line." - my friend This is a good website to practice anatomy and learn said proportions. Set a time for yourself, and draw as fast as possible: http://lovecastle.org/draw/Thread on gesture drawings here: http://forums.tigsource.com/index.php?topic=2960.0
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Rat Casket
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« Reply #21072 on: January 16, 2013, 09:03:30 PM » |
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Working on this knight to be the main character for my current project. However, I'm no artist, and I've no idea what I'm doing. To the right, you can see his current pose for arms but they feel wrong. He's also supposed to be very heroic! I think his helmet looks too intimidating for that. Hmm. Any help is greatly appreciated.
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« Last Edit: January 17, 2013, 08:59:16 AM by Rabbit »
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siskavard
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« Reply #21073 on: January 16, 2013, 09:17:56 PM » |
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Is that a pose from a walk cycle, or is he just standing still?
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Rat Casket
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« Reply #21074 on: January 16, 2013, 09:24:29 PM » |
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Is that a pose from a walk cycle, or is he just standing still?
Just standing still. Its just a general pose I'm drawing him in.
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siskavard
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« Reply #21075 on: January 16, 2013, 09:27:07 PM » |
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Is that a pose from a walk cycle, or is he just standing still?
Just standing still. Its just a general pose I'm drawing him in. Ah, ok. Well, the first thing that looks off to me is his right arm is bent, his left is straight, yet the hands are on the same level. So if he straightened out his right arm, it would be way longer than his left.
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Rat Casket
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« Reply #21076 on: January 16, 2013, 09:40:22 PM » |
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Is that a pose from a walk cycle, or is he just standing still?
Just standing still. Its just a general pose I'm drawing him in. Ah, ok. Well, the first thing that looks off to me is his right arm is bent, his left is straight, yet the hands are on the same level. So if he straightened out his right arm, it would be way longer than his left. Both arms are supposed to be bent, and I didn't think about that not making any sense if they were all one color. But yeah, either way, you're correct.
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ClayB
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« Reply #21077 on: January 16, 2013, 11:18:15 PM » |
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snip
hey cool, i can also learn from this, thanks for the links!
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poe
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« Reply #21079 on: January 17, 2013, 03:20:52 PM » |
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I think the only decent thing is the grass, not really sure how to approach wood colored stuff I guess :/. Any tips?
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