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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7289413 times)
sonjool
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« Reply #21860 on: March 27, 2013, 07:18:56 AM »

Making a small platforming game and trying to make the maincharacter, but I am having trouble deciding what size it should be plus what kind of shading I should use. I kinda like keeping my things simple looking.



I really like the last one because of how the head shape and the tapering on it is going on around the feet as well. It'd be cool to introduce a darker shade of blue with lower saturation to give it a celshaded look.



Mock up environment for a project in hiatus



Main character for a top-down zelda-type of game where you pick pockets. In Edward Gorey style.
« Last Edit: March 27, 2013, 07:26:32 AM by sonjool » Logged

mushbuh
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« Reply #21861 on: March 27, 2013, 10:44:38 AM »

If I'm reading that right, the whitish bit is elevated and casting a shadow in the other bits?  I think it could use some diagonal edges to better convey how the shadow is being cast
Sounds good, like so- ?


Looks better.  I think the one remaining thing is that corner of the shadow at the top right seems to be originating from the top of the ledge rather than its base.
On top of that the character is fully shadows even when it's taller than the walls

Thanks!
back to hiding and working on this
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JCity
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« Reply #21862 on: March 27, 2013, 11:18:28 AM »

I really like the last one because of how the head shape and the tapering on it is going on around the feet as well. It'd be cool to introduce a darker shade of blue with lower saturation to give it a celshaded look.

Something like this?


Well see about the size though. The current collisions I use right now doesnt really like sprites which is over 32 pixels high for some reason.  Concerned

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gggfhfdh
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« Reply #21863 on: March 27, 2013, 02:23:33 PM »

stop outlining everything like that it looks grosssssss
the sprite is cute but holy fr***********************************ck

use a solid outline or no outline at all, there is no combination of the two that looks even remotely decent
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Schoq
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« Reply #21864 on: March 27, 2013, 02:50:49 PM »

use a solid outline or no outline at all, there is no combination of the two that looks even remotely decent
I disagree (again)
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gggfhfdh
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« Reply #21865 on: March 27, 2013, 03:05:11 PM »

okay then let me reword that

unless you like
really know what you're doing, you generally only harm your work by trying to do it
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holy
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« Reply #21866 on: March 27, 2013, 05:20:01 PM »



Screenshot!
First time I'm doing pixel art.
Also kind of the first time I'm coding, trying to learn flash as2 right now...

Feedback very appreciated!
« Last Edit: March 27, 2013, 05:39:30 PM by holy » Logged

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TNERB
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« Reply #21867 on: March 27, 2013, 05:41:07 PM »



Something like this?


Well see about the size though. The current collisions I use right now doesnt really like sprites which is over 32 pixels high for some reason.  Concerned


I'd suggest fixing those eye outlines to something less dark. They kinda look glued on to the character.
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gimymblert
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« Reply #21868 on: March 27, 2013, 06:19:14 PM »

@holy
that's fine and dandy, personal preference is maybe the pattern could have followed the pixel closely to reinforce a knit effect, but that's not necessarily a good idea so whatever.
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Zack Bell
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« Reply #21869 on: March 27, 2013, 10:40:41 PM »

more programmer art for my school project!



edit: btw, i do know that there are some horrible-ish "jaggies" alone the bottom curve of the controller.  WTF
« Last Edit: March 28, 2013, 12:22:34 AM by Zack Bell » Logged

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« Reply #21870 on: March 28, 2013, 12:12:12 AM »

Boy howdy that's a smooth controller, programmer art? more like art..art.
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Zack Bell
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« Reply #21871 on: March 28, 2013, 12:19:12 AM »

Boy howdy that's a smooth controller, programmer art? more like art..art.

Thank you, sir. Honestly, I'm really glad that school (sort of) forces me to do my own art. I feel like I'm getting enough practice to eventually excel at it.  Smiley
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Jared C
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« Reply #21872 on: March 28, 2013, 01:45:46 AM »

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holy
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« Reply #21873 on: March 28, 2013, 02:01:04 AM »

@holy
that's fine and dandy, personal preference is maybe the pattern could have followed the pixel closely to reinforce a knit effect, but that's not necessarily a good idea so whatever.

thanks! I'm thinking of removing the pattern altogether. it looks like I tried to imitate Lone Survivor but did not succeed,  haha.
thank you
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Carrion
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« Reply #21874 on: March 28, 2013, 02:27:23 AM »

Everyone here is generally ten times better than me. Ey tho, some pixels for you pretty little birds. Gomez
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Carrion
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« Reply #21875 on: March 28, 2013, 02:30:31 AM »

Here's an old one.
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rosholger
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« Reply #21876 on: March 28, 2013, 02:31:56 AM »

i like it, especially the spindly limbs of that "person" in the first image
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Carrion
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« Reply #21877 on: March 28, 2013, 02:34:16 AM »

Some character stuff.
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Carrion
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« Reply #21878 on: March 28, 2013, 02:37:05 AM »

Last one for now I guess. Some Merio for ya. (Other character is my brother, as this pixture was made for him.)
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Belimoth
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« Reply #21879 on: March 28, 2013, 02:41:11 AM »

I see your work there and I am digging it.

EDIT: Oh no I am a pager.



Everyone go back a page you are missing a debut.
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