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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7290929 times)
SeanNoonan
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« Reply #27520 on: August 03, 2014, 11:28:43 AM »



Getting somewhere with my #gbjam game, "Bad Cloud".
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08--n7.r6-79.84
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« Reply #27521 on: August 03, 2014, 11:42:10 AM »

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happymonster
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« Reply #27522 on: August 03, 2014, 01:44:55 PM »

Is it supposed to be that small?
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Rat Casket
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« Reply #27523 on: August 03, 2014, 01:50:46 PM »



Most of this is by Glyph, but I did some of it.
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cynicalsandel
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« Reply #27524 on: August 03, 2014, 06:42:56 PM »

« Last Edit: April 27, 2017, 08:28:01 AM by cynicalsandel » Logged

Sik
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« Reply #27525 on: August 03, 2014, 07:03:32 PM »

Is it supposed to be that small?
It's raw pixelart, I imagine that in an actual game it'd be zoomed in (much like how all the screenshots of my game are 384×240 but when playing it actually covers the entire screen).
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08--n7.r6-79.84
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« Reply #27526 on: August 03, 2014, 08:19:22 PM »


Cool!

Is it supposed to be that small?
Yeah, why not? I really like how it looks with this size.

It's raw pixelart, I imagine that in an actual game it'd be zoomed in (much like how all the screenshots of my game are 384×240 but when playing it actually covers the entire screen).

I know nothing about raw pixelart, but:



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Sik
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« Reply #27527 on: August 03, 2014, 10:12:26 PM »

By "raw pixelart" I meant it's the original image as-is (with 1 pixel being exactly that in the image).
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happymonster
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« Reply #27528 on: August 03, 2014, 11:04:07 PM »

Ah! That's cool. Smiley I wasn't sure if it was a link to the full size version which was broken at first.
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lobstersteve
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« Reply #27529 on: August 04, 2014, 03:48:26 AM »

Attempts of a noob to do pixel art (character sketches)



Basicly all still suck, because of bad readability from a distance, yoshi looks so much better

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biomechanic
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« Reply #27530 on: August 04, 2014, 04:11:43 AM »

Very cute.

They don't look as sharp as Yoshi in that image, because they aren't.

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JobLeonard
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« Reply #27531 on: August 04, 2014, 05:06:27 AM »

Nice designs. Crooked beak looks better IMO, as do the regular-sized eyes with 4-pixel pupils. Try combining them?
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Cellusious
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« Reply #27532 on: August 04, 2014, 08:50:11 AM »

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standardcombo
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« Reply #27533 on: August 04, 2014, 11:06:17 AM »

Attempts of a noob to do pixel art (character sketches)

Basicly all still suck, because of bad readability from a distance, yoshi looks so much better

Not sure what you did there but when u moved them to the mockup they got smudged or something. I think the pink one second from the left reads best. Keep iterating until it's good.
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tieTYT
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« Reply #27534 on: August 04, 2014, 11:26:01 AM »



Those square blocks look almost exactly like Metroid blocks (underneath the door).

« Last Edit: August 04, 2014, 11:37:17 AM by tieTYT » Logged

Sik
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« Reply #27535 on: August 04, 2014, 11:29:20 AM »

Let's say it's not exactly hard to come up with that pattern either...
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tieTYT
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« Reply #27536 on: August 04, 2014, 11:36:42 AM »

Let's say it's not exactly hard to come up with that pattern either...

Yep that's true.  It wasn't a criticism, just the first thing I thought of. 
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Rat Casket
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« Reply #27537 on: August 04, 2014, 12:23:09 PM »

they also look exactly like a shit load of blocks in 1001 spikes
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cynicalsandel
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« Reply #27538 on: August 04, 2014, 12:40:29 PM »





Got some feedback that Killua was looking a little chubs compared to Gon, so I made an adjustment. I also edited the lightest color to a hopefully more greyish one, as I was told the original was a bit blue.
« Last Edit: April 27, 2017, 08:27:51 AM by cynicalsandel » Logged

pythagean
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« Reply #27539 on: August 04, 2014, 02:29:52 PM »



Concept of a dragon for a game I am making with a friend
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