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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7355255 times)
Schoq
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« Reply #30700 on: January 31, 2016, 03:23:11 PM »

getting ready for a barrage of comments about how I should be more open minded and how words don't necessarily need to hold meaning but I really don't think that pic belongs in this thread (cool as it is)
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ProgramGamer
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« Reply #30701 on: January 31, 2016, 03:30:36 PM »

Yeah, I'm with you Schoq, that doesn't really count as pixel art. It can always just be posted in the regular Art thread however.
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b∀ kkusa
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« Reply #30702 on: January 31, 2016, 03:50:35 PM »

It's not pixel art and she's a woman with dwarfism.
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gimymblert
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« Reply #30703 on: January 31, 2016, 03:53:55 PM »

cool pics bro but it belong to show your art, not show your pixel
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« Reply #30704 on: January 31, 2016, 06:55:17 PM »

Is there an easy way to move the post? I thought it could go in pixel art because its been done with hard edge divisions (pencil tool) and no smoothing or aliasing.
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b∀ kkusa
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« Reply #30705 on: January 31, 2016, 07:40:49 PM »

Quote
If the pixel art loses the sense of the importance of the pixels
which construct it, then I don't think it can be called pixel art.
It is when the pixels hold importance to the nature of the work
which defines it as pixelart. - Alex HW

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Bretonator
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« Reply #30706 on: January 31, 2016, 09:53:47 PM »

So there's no easy way to move this? Would it be better to delete this from the thread and re-post?
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« Reply #30707 on: February 01, 2016, 03:59:41 AM »

@Raku: Thanks, colors were the part where a lot of effort went in

Another one:

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Storsorgen
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« Reply #30708 on: February 01, 2016, 06:34:05 AM »



Decided to have a go at making Sans from Undertale in my style.
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Storsorgen
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« Reply #30709 on: February 01, 2016, 07:41:46 AM »



Also made a dialogue portrait!
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Conker
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« Reply #30710 on: February 01, 2016, 12:16:05 PM »

I'm really liking the changes you're making, beetleking
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beetleking22
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« Reply #30711 on: February 01, 2016, 12:20:13 PM »

I'm really liking the changes you're making, beetleking

Ty! Some of them need little bit fixing.... For example robot looks flat and weird imo.. needs more work.. Same with the flying guy.. The texture looks pillowed...
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Conker
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« Reply #30712 on: February 01, 2016, 12:49:09 PM »



aw you took them down! I hope they'll be fixed and reposted soon Smiley
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beetleking22
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« Reply #30713 on: February 01, 2016, 01:12:05 PM »



aw you took them down! I hope they'll be fixed and reposted soon Smiley

Looks awesome!Your pixel art is evolved quite fast! If u keep at same spake you are going to get even better..  Anatomy and style is better than years ago!

I post them again when Im done with them 100% Smiley
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DragonDePlatino
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« Reply #30714 on: February 01, 2016, 03:27:23 PM »



Also made a dialogue portrait!

Intentional or not I think this is hilarious. I love the wide jaw and super-blank stare. It's a good fit for such a jokester and your style certainly works with him.
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beetleking22
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« Reply #30715 on: February 01, 2016, 04:37:46 PM »

New style.. yep

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Conker
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« Reply #30716 on: February 01, 2016, 05:18:35 PM »

So crisp! I love it

« Last Edit: February 01, 2016, 06:36:25 PM by Conker » Logged
Landshark RAWR
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« Reply #30717 on: February 01, 2016, 11:08:39 PM »

all the (finished) art I did for global game jam

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dT_
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« Reply #30718 on: February 02, 2016, 07:33:33 AM »

Is a gif, the big one changes to Normal/Ruin:


Was made for an RPG called Kingdom Of Nerea: Dark Ages that i presented for the GBJam months ago:
http://kronbits.itch.io/kingdom-of-nerea-dark-ages

wow, wow, destroyed house so cute :D
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« Reply #30719 on: February 02, 2016, 07:06:16 PM »

Is a gif, the big one changes to Normal/Ruin:


Was made for an RPG called Kingdom Of Nerea: Dark Ages that i presented for the GBJam months ago:
http://kronbits.itch.io/kingdom-of-nerea-dark-ages

Count me in with those who like this. One suggestion though. You should add a ruined furnace or some such where the chimeny would have been in the wrecked version.
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