Raku
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« Reply #30800 on: February 15, 2016, 01:29:55 AM » |
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just finish the tank and villain guy. :p something about how this tank is drawn, I love it, it's somehow uncanny and kind of realistic? Kind of scares me a bit (which is a good thing of course) And vaasm Military game mockup. I looove this! Those bushes are neat too, even though they're kind of abstract, you can still identify them as bushes and that's cool
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dT_
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« Reply #30801 on: February 15, 2016, 03:16:34 AM » |
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Military game mockup. I looove this! Those bushes are neat too, even though they're kind of abstract, you can still identify them as bushes and that's cool Thanks! I have big plans on a game with this mockup, but i don't have skills for animate it. I'm working on it
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Follow me on twitter. I'll follow you too C:
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TGHoly
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« Reply #30802 on: February 15, 2016, 05:10:50 AM » |
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just finish the tank and villain guy. :p something about how this tank is drawn, I love it, it's somehow uncanny and kind of realistic? Kind of scares me a bit (which is a good thing of course) Thank you, I'm glade you like it. normally I away try to put detail like this on big shiny object since I'm not good with shading and it can help me cover my un-skill a little bit.
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« Last Edit: February 15, 2016, 05:21:50 AM by TGHoly »
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chriswearly
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« Reply #30803 on: February 15, 2016, 05:25:47 PM » |
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Improved the Swamp graphic.. Tried to match 16-bit style.. Ah yeah. That new brighter green/yellow + new purple + much less turquoise in the grass = Overall I'd say the new tiles are pretty "magical" now.
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matriax
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« Reply #30804 on: February 16, 2016, 04:20:31 AM » |
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Some RPG icons i made a few days ago. If you are curious here you can see the all the stream : http://www.twitch.tv/matriax_tv/v/45470410 (+2 hours of stream, you're advised )
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dT_
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« Reply #30805 on: February 16, 2016, 04:53:34 AM » |
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Cute
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Follow me on twitter. I'll follow you too C:
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matriax
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« Reply #30806 on: February 16, 2016, 05:33:11 AM » |
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dT-Universe Thanks!
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HelixFox
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« Reply #30807 on: February 16, 2016, 07:19:14 AM » |
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Devi Ever
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« Reply #30808 on: February 16, 2016, 02:50:54 PM » |
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I woke up thinking of a Space Bunny.
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Devi Ever
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« Reply #30809 on: February 16, 2016, 02:51:34 PM » |
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Ty Holy crap Sometimes I DONT even know how messy my work are... when I work like a blind man.. Cleaned version.. Very pretty!
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Devi Ever
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« Reply #30810 on: February 16, 2016, 02:52:31 PM » |
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Still need to adjust few pixels around the hand and the hanging cloth. unnfff... I love tiny pixel cloth and movement... this is great... really enjoy the gradiation as well.
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Raku
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« Reply #30811 on: February 16, 2016, 03:35:16 PM » |
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Improved the Swamp graphic.. Tried to match 16-bit style.. as usual, Beetleking's pixel art makes me swoon~
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beetleking22
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« Reply #30812 on: February 16, 2016, 06:00:40 PM » |
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Improved the Swamp graphic.. Tried to match 16-bit style.. as usual, Beetleking's pixel art makes me swoon~ Ty bro! Tried upgrade little bit of cluster. Fish animation practise.
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Torchkas
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« Reply #30813 on: February 16, 2016, 06:04:12 PM » |
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What bothers me about your art-style a bit beetleking (or these tiles anyway) is that it isn't completely clear how the hitbox behaves. They don't have a uniform tile-like height in the way Super Metroid would. Art is really good by the way!
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beetleking22
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« Reply #30814 on: February 16, 2016, 06:37:24 PM » |
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What bothers me about your art-style a bit beetleking (or these tiles anyway) is that it isn't completely clear how the hitbox behaves. They don't have a uniform tile-like height in the way Super Metroid would. Art is really good by the way!
Thank u! Its very hard to know if u just look the picture but Im trying to make Metroid zero mission like hit box.. where you character feet goes through some non straights tiles pattern... The hit box is still straights.... here for example.. Did I understand you right?
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« Last Edit: February 16, 2016, 06:44:10 PM by beetleking22 »
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Torchkas
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« Reply #30815 on: February 16, 2016, 07:18:14 PM » |
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Yes, but in that screenshot there the surrounding tiles are straight. The image you made doesn't have any clear line anywhere. In Super Metroid deviation from the hitbox was used for aesthetic and not inherent to the tile.
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beetleking22
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« Reply #30816 on: February 16, 2016, 08:19:16 PM » |
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Yes, but in that screenshot there the surrounding tiles are straight. The image you made doesn't have any clear line anywhere. In Super Metroid deviation from the hitbox was used for aesthetic and not inherent to the tile.
You are right but My point was that Im going to use both Straight line tiles and tiles with different shape but all of them have the same the Straight hitbox. This was just mockup afterall and only has 3 tile variation..
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Conker
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« Reply #30817 on: February 16, 2016, 08:33:07 PM » |
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I think they are fine
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shoutscion
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« Reply #30818 on: February 17, 2016, 12:20:56 AM » |
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matwek
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« Reply #30819 on: February 17, 2016, 02:14:43 PM » |
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Yes, but in that screenshot there the surrounding tiles are straight. The image you made doesn't have any clear line anywhere. In Super Metroid deviation from the hitbox was used for aesthetic and not inherent to the tile.
Really? I thought it was relatively clear. Clear enough that I could make jumps and avoid gaps without any hassle
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