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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Cowboy VS Ninja [Prototype 3]
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dontkickpenguins
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« on: January 18, 2011, 11:12:56 am »

It's high noon. The cowboy and ninja stand and face each other. The cowboy is armed with a revolver, the ninja with a sword. The cowboy lifts his(?) gun to aim at the ninja and the ninja responses with his shadow ninja magic. Now the cowboy's only hope is to work out which is real while the ninja must reach the cowboy.

So it's a bit of a Ninja Convention and Puji clone that uses asymmetrical gameplay. The ninja uses the keyboard to move and the cowboy uses the mouse to shoot. I don't really have owt to show anyone yet to be honest. Just a vague idea.

UPDATE 21/1/2011: I have a basic prototype working. It's more black squares VS blue square but it's got the basic idea working. Link here.

UPDATE 22/1/2011: Updated prototype. I've given the ninja some more tools to use against the cowboy. Now the ninja can dash with Z (to allow the ninja to close the gap at the cost of showing the cowboy who the ninja is) and the ninja can also push the purple blocks while the cowboy is now killed by them. I haven't thought up of an in-game justification for this yet however. Maybe the boxes are poisonus or ninja traps of some kind? Whatever, mechanic wise they should allow the ninja to put some pressure onto the cowboy and should make the clones more useful.

UPDATE 25/1/2011: Ok, I've got a new prototype up. Not much more added, just some very basic graphics which need to be redrawn at some point. Also, the boxes are now boulders that the ninja can push to squash the cowboy flat.
« Last Edit: January 25, 2011, 03:42:05 pm by dontkickpenguins » Logged

Melly
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« Reply #1 on: January 19, 2011, 11:06:02 am »

The concept is certainly interesting, and could lead to interesting games of deception.
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« Reply #2 on: January 19, 2011, 05:06:12 pm »

This is going to be mighty interesting! I look forward to seeing what kind of ideas and strategies grow out of this, and playing this would be fun.
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dontkickpenguins
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« Reply #3 on: January 21, 2011, 09:49:36 am »

I've made a prototype! It's more black squares against blue square right now, but it's the basic idea down. I've still got a lot to do however.
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Wilson Saunders
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« Reply #4 on: January 21, 2011, 10:18:36 am »

I just played the Prototype by my self (because I lack friends). The movement of The shadow clones is awsome, as is the clean implimentation.
[Edit]
Just suckered a friend to play against me. I played as the cowboy once and as the ninja once. Both times the Cowboy won. It is too easy for the cowboy to shoot any ninja/shadown clone that is moving close to him. Perhaps reload should take longer or there should be some other penalty for missed shots. Any way Good Game.
« Last Edit: January 21, 2011, 01:20:51 pm by Wilson Saunders » Logged

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« Reply #5 on: January 21, 2011, 03:37:51 pm »

I only played by myself, but I mirror the above sentiments.  If there were some movement controls for the ninja that allowed for some control over the shadows it might be a bit more balanced.

I look forward to playing the next version of the prototype!
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dontkickpenguins
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« Reply #6 on: January 22, 2011, 09:48:46 am »

Updated prototype. I've given the ninja some more tools to use against the cowboy. Now the ninja can dash with Z (to allow the ninja to close the gap at the cost of showing the cowboy who the ninja is) and the ninja can also push the purple blocks while the cowboy is now killed by them. I haven't thought up of an in-game justification for this yet however. Maybe the boxes are poisonus or ninja traps of some kind? Whatever, mechanic wise they should allow the ninja to put some pressure onto the cowboy and should make the clones more useful.

I'll have to rope some mates into playing this at some point.
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mikewest
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« Reply #7 on: January 22, 2011, 01:39:46 pm »

They dashing feels like a balanced addition though I think I'm always going to want to play the ninja.
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dontkickpenguins
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« Reply #8 on: January 25, 2011, 03:40:51 pm »

Ok, I've got a new prototype up. Not much more added, just some very basic graphics which need to be redrawn at some point. Also, the boxes are now boulders that the ninja can push to squash the cowboy flat.
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« Reply #9 on: April 12, 2011, 06:46:03 am »

Just a thought on the Puji game: invisible attacks and a "poison" attack (so they die seconds later..) would be neat.

So the dash is meant to be used right when the ninja's close for a quick rush? Interesting.
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« Reply #10 on: April 12, 2011, 10:34:48 pm »

Dashing works weird for me. For some reason, I move in the opposite direction to the button I'm pressing...
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« Reply #11 on: April 18, 2011, 01:47:00 pm »

Dashing works weird for me. For some reason, I move in the opposite direction to the button I'm pressing...

Yeah, I have the same issue.
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X3N
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« Reply #12 on: April 19, 2011, 12:29:28 pm »

Looks cool, need to play it vs a friend to give real feedback Smiley
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