W.O.B.The core:Fast-paced brawler with gelatinous characters, somewhat inspired by Super Smash Bros.
The 'something else' (aka things that probably won't make it in time for the compo):- WarioWare like microgames during the battle
Gameplay style:- With wobbly wobbling characters the punches and kicks will do much more damage if the character is stretched. The limbs inertia will help players achieve maximum stretching when doing sudden movements followed by an attack, like walljumping and kicking.
- All the wobbliness thing will also take part in dodging. When falling from hight places the characters will be compressed against the ground.
- Players will lose lives if they fall out of the playfield.
- I'm thinking about doing it so the characters lose flexibility (and wobbliness) as they take damage, making it harder for them to dodge attacks or do high damage.
--If minigames make it in the early versions of the game, there'll be smooth transitions from the stage to the minigame, like the screen scrolling up, down, left or right, and then back to the stage.
The graphical style:Character mockup (with skeleton overlay in red)
- Will add small color stripes to the characters so players can tell theirs apart
- Psychedelic backgrounds
- Simple 2D platforms
The expected paraphernalia:- C++
- SDL
- Raknet (If I manage to get into network playing [probably not])
The trammels:- I've never finished or even coded my own game
- I've never worked with SDL or Raknet
Personal appeal:I need community mentoring to get somewhat near being able to complete this within the deadline. This project will be a practical learning experience, and I don't have much expectations on having anything more than raw to delivery in the compo, but I'll be using the willpower boost it provides to get more into indie games developing.
I ask you guys to smite me with all your experience and tell me if a project like this is at all appropriated for a indie newbie or if I'm fated to fail. I don't know much about the game making process and will start by sketching the engine layout.
Tell me if I am to drop out now and take on this project some years from now or if I have any chance trying it now.
Have no mercy.